Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 4:16 pm
All times are UTC + 0
Early April 2014 Update
Moderators: Zero18
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun Apr 06, 2014 3:49 pm    Post subject:  Early April 2014 Update
Subject description: Enemy inbound! Commander, take them out!
Reply with quote  Mark this post and the followings unread

Good evening Commanders and Comrades!

World Domination is a mod combined of YR + Ares Engine. It is to spice the gameplay up and to make it enteraining to play, giving the players choices to play their way, their style.

Many people might be wondering what is exactly World Domination?

World Domination takes in 2037 A.D when the tension between Allied Nation and Soviet Union broke off, escalating the global war, spreading from the very center line between Western and Eastern Europe to North America, South America and Australia, resulting in millions of people being killed in the destructive war. World Domination is a power struggle, both opposing factions struggle for domination and control over each other. Both are constantly dead-lock, trying to find loopholes to wreck their economy, army, power.

But with rumors of Black Guard working for Kremlin, a small elite force of Pro-Commumism who are "mind-controlled" and obey their leader's command. One strange rumor was that whenever they assassinated their target, they carved their blood in Hammer and Sickle Symbol. Although, the investigators couldn't figure it out how it happened because there were no trace. The Black Guard are impressively skilled in covering their traces, skilled with any weapons, lighting fast reflex, they are considered as Super Soldier for some of countries. The Intel on them gathered by Allied Nation is very limited. However, over the time as they gather more intel about Black Guard, they will write it on the document and update information about Black Guard.

Also introducing some new units that people have seen it and those units have been added to the official faction roster.

Falcon Fighter



Avenger Robot Tank



Harmonizer



Sentinel Drone



Conscript



Commissar



I also have been working on improving terrain as well too. So far I only have done flat grass and dark grass. I've begun working on sand and ramps. Then I will be working on cliffs and trees afterward. Here is some screenshots of new terrain!









Now the new exciting part and is still WIP for me. Enchantment and Roles.

Roles
- Offense
- Defense
- Special

At the start of the game, when you build your MCV, you will see three roles on the sidebar. Pick one and place it near your MCV. Once it is placed, you will remain with that role for rest of the remaining game until you win or lose.

With introduction of Enchantment, these buffs certain units, making them more effective in combat. There are 60 planned Enchantments in total for World Domination current build, 10 enchantment each role for both factions. You may only have 4 enchantments active at a time. They must be placed on Conyard. If your Conyard is destroyed, all of your active enchantment is lost and the MCV slot will free up, becoming available to produce again. Once you rebuild your Conyard, you can still go with old enchantment or acquire 4 different enchantments.

To enable Enchantments, the Tech Level must be 10.

Here is some preview of Enchantments that will be added to this game.

Offense

Blackout Proton: Avenger Robot Tank's weapon now cause Blackout on enemy vehicles and structures for 1 second, shutting them down. In addition to that, when Avenger Robot Tank becomes elite, they no longer deal fire-damage over time. The Blackout duration is increased to 2 seconds.

Sonic Acceleration: Harmonizer now fires Charged Sonic Wave only. In addition to that, the reloading time is greatly reduced by 33%.

Extended Mag: GIs and GGIs now fire 1 extra burst while not in deployed state. The Reloading time is reduced by 25%.

Cybernetic Laser: Mantis Drone and Sentinel Drone gain 15% additional firepower. Also they now fire laser instead H.E.A.T Shell. At elite Level Mantis Drone and Sentinel Drone new weapon now deal Fire DoT after leaving a fire residue.  

Red Power: Commissar's submachine gun now deal 10% more damage. In addition to that, they also throw two Molotov Cocktail instead one.

Defense

Evasion Maneuver: Dragonfly Drone, Mantis Drone and Sentinel Drone now gain +1 Speed and Sight Bonus. They also gain 15% life bonus.

Steel Heart: Battle Fortress now gain 30% life bonus. In addition to that, they carry 1 extra capacity up to 6 passengers.

Lens Friction: Prism Tower now gain +1 Range and +15% Damage bonus. The reloading time is reduced by 15% and Prism Tower is now able to earn experience. At elite level, Prism Tower reloading time is further reduced by an additional 15%, up to 30% reduced time.  

Calibration Measure: Patriot Missile Battery now gain +2 Range and 10% Damage bonus. The reloading time is reduced by 15% and Patriot Missile Battery is now able to earn experience. The speed of missile is increased by 15%. At elite level, Patriot Missile Battery's speed of missile is increased to 30%.

Special

Screaming Sky: Falcon Fighter, Black Eagle and Aurora Bomber gain +3 Speed Bonus. They also gain 10% life bonus and 1 extra ammo.

Power Jump: Sentinel Drone and Mantis Drone are now immune to shutdown when Robot Control Center is destroyed or when your base power goes offline.

These enchantments will apply to newly produced units and structures. The existing units do not get these buffs. To be able to tell the difference between not buffed and buffed units. The buffed units and structures will have (E) next to their name, meaning Enhanced.

The opposing faction will not be able to gain enhanced units from your if they capture your MCV. They only can enhance their faction, exclusively.

In the future, there possible be more new enchantments to choose from.

All players will be limited to 1 MCV, excluding AIs. Destroying enemy Conyard won't take a single nuke or weather storm or a bunch of Prism Tanks to destroy it. Conyard have bonus resistance to all sources and have a significant health pool and requires at least 10 Engineers to capture it fully. The Conyard behaves as the heart of base and must be protected at all the cost to continue supporting the war against enemy force.

That's all for news Commanders and Comrades!

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Apr 08, 2014 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap, I love the idea of enchantments, they're fairly unique and they are most definitely a very powerful power... in fact, I'm developing a mod as well, (at the moment attempting to make cool voxels(It's not working)) that includes something remotely enchantment-esque.

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 08, 2014 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this is more or less Upgrade/Research System to be honest.

It can be done by making 0x0 Building Upgrades atm. (There is a blueprint in Ares or somewhere where fixing the Upgrade System to work again)

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 08, 2014 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait what?

Upgrades are fixed now. As in, the upgrade system of TS's. Global upgrades never existed in this engine, so there's nothing to actually fix at them.

This system of Zero's sounds like he plans to use Prereq.Negative with such upgrades and Conyard having 4 slots.

Zero, a note: undeploying a Conyard will disable all of the upgrades, and free their slots.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 08, 2014 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean the upgrade system you saw in Dune 2000 & Emperor. I think it was a planned logic but failed to follow through. There are the EVAs which say

"Upgrade in Progress"
"Upgrade Complete"

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Apr 08, 2014 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I mean the upgrade system you saw in Dune 2000 & Emperor. I think it was a planned logic but failed to follow through. There are the EVAs which say

"Upgrade in Progress"
"Upgrade Complete"


That would be awesome but that is not something what I had planned. I wanted to restrict the player choices to 4 enchantments, making wise choices to defeat their opponents.

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 08, 2014 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop calling it enchantments as well. You mean enhancements right?

Enchantments sounds and fits something more in a Fantasy Game not a Sci-Fi one.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Apr 08, 2014 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, Enhancements.

These both words are so similar. Laughing

_________________
Mod Leader and founder of World Domination


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1871s ][ Queries: 11 (0.0088s) ][ Debug on ]