The wide bridge with tiberium on top looks a bit strange. I think adding some more bridge sections/columns to make it look rather like 3 separate tunnels (2 vehicle, 1 train in the center) would be better.
Looks like a very decent remake I agree with LKO about the bridge, though, it looks very unnatural/unrealistic. _________________ Last edited by Crimsonum on Thu Jun 16, 2016 11:50 am; edited 1 time in total QUICK_EDIT
You can indeed turtle there.. until you run out of resources since you only have a single tiberium tree there
Lin Kuei Ominae wrote:
The wide bridge with tiberium on top looks a bit strange. I think adding some more bridge sections/columns to make it look rather like 3 separate tunnels (2 vehicle, 1 train in the center) would be better.
I might give it a try. I've previously had pathfinding issues with tunnels that are less than 3 cells wide though, and splitting the tunnel here would make some of the resulting tunnels less than 3 cells wide.
I might give it a try. I've previously had pathfinding issues with tunnels that are less than 3 cells wide though, and splitting the tunnel here would make some of the resulting tunnels less than 3 cells wide.
You can fix that the same way as one the other map:
Just keep all tubes you created already when you add the columns and add TUNENT overlay on the cells where you removed the columns. Then place a structure on all of the cells with the TUNENT overlay, make sure the structure is owned by Special and give it Immune=yes and Image=none. _________________ QUICK_EDIT
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