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The Wolfman
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Aug 01, 2019 2:11 am    Post subject:  The Wolfman
Subject description: Werewolf type monster for Halloween themed maps
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Hello mortals! This time I present you The Wolf man! Monster from movies yes, because werewolf is hard to make, and we do not have one, but I got idea.
I used my recolored civilian and gave it recolored dog head, and edited some frames. Wolfman himself crawls while walking (as eye candy, but he cannot crawl ingame). For idle frames, he transforms back to human shortly. Also, on death sequence he tranforms back to human, then he dies like human. Attack and cheers frames are standing.
Another Halloween monster!
Here are examples.

[WWLF]
Cameo=WWLFICON
AltCameo=WWLFUICO
Sequence=WolfManSequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=100,-25,135

[WolfManSequence]
Ready=0,1,1
Guard=0,1,1
;Prone=182,1,6
Walk=86,6,6
FireUp=38,6,6
Down=0,1,1
;Crawl=180,6,6
Up=0,1,1
FireProne=0,1,1
Idle1=8,15,0,S
Idle2=0,1,1,E
Die1=23,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=134,8,0,E
Paradrop=0,1,0


[WWLF]
UIName=NOSTR:The Wolf Man
Name=Werewolf
Category=Civilian
Strength=150
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=8
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=100
Soylent=200
Points=1
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true
CloseRange=yes
DetectDisguise=yes
SelfHealing=yes
Primary=WerewolfBite

[WerewolfBite]
Range=1.4
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=50
ROF=30
Warhead=WerewolfWH
Report=DogAttack

[WerewolfWH]
Verses=100%,100%,100%,100%,20%,100%,30%,30%,20%,200%,100%
InfDeath=10



The Wolfman.rar
 Description:

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 Filename:  The Wolfman.rar
 Filesize:  351.65 KB
 Downloaded:  279 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 01, 2019 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yay! We finally get the werewolf that was cut early on!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Sun Sep 22, 2019 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Just technician with dog head. But useful as model for deleted unit from vanilla.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 5:06 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
Just technician with dog head.

Actually, the "technician" in RA2 and YR is using the image of a civilian;

Also, aren't most/all SHPs and VXLs just copy-paste in the end? #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Sep 22, 2019 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe that I used this one as base, https://ppmforums.com/viewtopic.php?t=35511  black recolored technician. But yeah, it was based on such. However, dog head is all we need about wolf man. For now, since we do not have another one haha. Just as TAKO02 said. Oh TAK02, what would I do without you! But hey, Halloween is in one month and week!

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
hey, Halloween is in one month and week!

Exactly, so get to work! I want 300 new Halloween-themed SHPs shipped to Europe #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Sep 22, 2019 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah man, I would like to. But I covered all classic monsters and I doubt that I will have much nerves soon for anything. Recently I finished writing 257 pages for project for exam. It wasted my time, body and nerves. I will see if something regarding Halloween will happen soon. You got tons of assets now already.
Oh hey, check this out https://ppmforums.com/viewtopic.php?p=581332#581332

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 22, 2019 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Ah man, I would like to. But I covered all classic monsters and I doubt that I will have much nerves soon for anything.

Then how about something non-classic? How about a Dune Sandworm?
Spoiler (click here to read it):


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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Sep 22, 2019 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had it once in my computer, but in March hard drive got done, and I lost everything. I was smart enough not to backup anything Very Happy
Oh, and that link I gave you is not for no reason. Do it!

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GoblinKnight
Vehicle Driver


Joined: 03 Mar 2017

PostPosted: Thu Sep 26, 2019 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Intersting

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