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Broken Unit and Defense
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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Fri Oct 25, 2019 4:25 pm    Post subject:  Broken Unit and Defense Reply with quote  Mark this post and the followings unread

These problems have persisted for days now and I am no closer to fixing them.

My unit, the Ripper, crashes when I build it. I have the filename and unit tag the same. I have made an art entry for the unit as well. I want this uni to have a turret and have created one, linking them in the HVA builder.

The Electroshot, a defense for a new faction, crashes when it fires, but I have just copied a weapon from a unit for it to have something to fire. I did that since I used LaserFire2 for one of my Nod units.

This may be because I have been sloppy, but I need another pair of eyes.
Thanks.



Rippertur.vxl
 Description:

Download
 Filename:  Rippertur.vxl
 Filesize:  8.36 KB
 Downloaded:  4 Time(s)


Rippertur.hva
 Description:

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 Filename:  Rippertur.hva
 Filesize:  88 Bytes
 Downloaded:  5 Time(s)


Ripper.hva
 Description:

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 Filename:  Ripper.hva
 Filesize:  88 Bytes
 Downloaded:  4 Time(s)


Ripper.vxl
 Description:

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 Filename:  Ripper.vxl
 Filesize:  18.46 KB
 Downloaded:  4 Time(s)


rules.ini
 Description:

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 Filename:  rules.ini
 Filesize:  314.82 KB
 Downloaded:  10 Time(s)


art.ini
 Description:

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 Filename:  art.ini
 Filesize:  105.05 KB
 Downloaded:  9 Time(s)


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Oct 26, 2019 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ripper - try giving SecondaryFireFLH in arts.
Electroshot - You have duplicate Primary in rules, LaserFire weapon will be used. Check for properties like Charges and its charging anim etc..

Some basic stuff
- Game won't read any new flags like EagleGateOne/PrerequisiteEagleFactory etc.
- If you comment a section header like ;[GAMCV] or ;[NAMCV] then all the flags related to it also needs to be commented otherwise those flags will override the previous section's flags of [MCV].

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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Tue Oct 29, 2019 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay that's interesting.

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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Tue Oct 29, 2019 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see a duplicate with the primary weapon.

Also, I added a secondary fire FLH to Ripper and it still crashed. I think it's because it has a turret, but I do not know.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Tue Oct 29, 2019 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

What kind of IE did you get? Could you share except.txt?

Also you have commented out ;[RIPPERTURRET], but all keys under are still functional.

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A.Productions
Vehicle Drone


Joined: 17 Aug 2019

PostPosted: Wed Oct 30, 2019 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I got rid of the semi-colon near ripper turret

Here's except.txt



except.txt
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 Filename:  except.txt
 Filesize:  20.75 KB
 Downloaded:  3 Time(s)


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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Wed Oct 30, 2019 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm, can TS load your vxl and hva correctly?
Try to set this for example and try if the game crashes after you build Disruptor,
Code:

[SONIC]
Image=RIPPER


If the game does not crash, the issue is definitely with rules.ini

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