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Initial charge for super weapon.
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sun Mar 22, 2020 8:15 am    Post subject:  Initial charge for super weapon. Reply with quote  Mark this post and the followings unread

Is it possible to make initially charged super weapon? Can't find useful info.
I need it for some ideas... Something looking like scenario but faked for skirmish. One auto shot per game.. Ye smtng like that.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Tue Mar 24, 2020 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

[SuperWeapon]?SW.Shots=1 (default is -1, which means unlimited)
[SuperWeapon]?SW.InitialReady=yes (default is no)

If you want it to be available from the very beginning, then:

[SuperWeapon]?SW.AlwaysGranted=yes (default is no)


PS. all three flags require Ares 3.0

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Tue Mar 24, 2020 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
[SuperWeapon]?SW.Shots=1 (default is -1, which means unlimited)
[SuperWeapon]?SW.InitialReady=yes (default is no)

If you want it to be available from the very beginning, then:

[SuperWeapon]?SW.AlwaysGranted=yes (default is no)


PS. all three flags require Ares 3.0


Much appreciated

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