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how to disable turret rotation, when the unit stops moving
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Thu Mar 26, 2020 1:43 pm    Post subject:  how to disable turret rotation, when the unit stops moving
Subject description: depends from hva?
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U know that rotation when unit stops his moving and turret starts to make 1 rotation at 180-360 degree(is it something like in-game re-check of turret pos?).
Is there way to disable it?
Does it depends from hva?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Thu Mar 26, 2020 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again try english good?

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Mar 26, 2020 4:21 pm    Post subject: Re: how to disable turret rotation, when the unit stops moving Reply with quote  Mark this post and the followings unread

suffle19 wrote:
U know that rotation when unit stops his moving and turret starts to make 1 rotation at 180-360 degree(is it something like in-game re-check of turret pos?).
Is there way to disable it?
Does it depends from hva?

If you mean 'turrets won't move when the vehicle's body rotates to get to, for example, backwards', then i think there is no rules(md).ini flag/code to fix this, the only closest-similar code that fixes a turret rotation is to code with the 'can't fire on the move' logic, which it doesn't fix what you exactly want, as for the HVA, it does nothing to it. (if i'm wrong at the turret rotation correct me Razz)

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Last edited by PussyPus on Thu Mar 26, 2020 4:22 pm; edited 2 times in total

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Mar 26, 2020 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he means when the turret resets to default position on a unit after it loses all targets. I don't think it's possible to stop that.

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Thu Mar 26, 2020 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, sorry, dunno how to describe it...
RA1 has too such "bug". When vehicle stops it turn it's turret for a few degrees and back to normal.

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Lin Kuei Ominae
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Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 27, 2020 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

no clue what you mean
here's a video of an apoc stopping. no turret rotating or anthing.
it simply stops.
https://youtu.be/wNOaw4dqysA?t=58

here is a RA1 tank coming out of the factory and stopping. no rotating turret either
https://youtu.be/pCzb84gqATk?t=82


\edit
ah, checking a bit further i think it shows what you mean for the second tank
https://youtu.be/pCzb84gqATk?t=93
yeah, the turret rotates a bit, because it always faces the target cell the unit may ride past the cell center for a tiny bit, thus making the turret rotate back (e.g. cell center is at x0,y0 but the unit moved for a moment to x0.001, y0.0002 or whatever). But then it stops and the turret goes back to normal.
But who cares? It doesn't even affect gameplay as this only happens for passive moving units, not for attacking ones.

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suffle19
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Joined: 27 Jun 2019

PostPosted: Fri Mar 27, 2020 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
no clue what you mean
here's a video of an apoc stopping. no turret rotating or anthing.
it simply stops.
https://youtu.be/wNOaw4dqysA?t=58

here is a RA1 tank coming out of the factory and stopping. no rotating turret either
https://youtu.be/pCzb84gqATk?t=82


\edit
ah, checking a bit further i think it shows what you mean for the second tank
https://youtu.be/pCzb84gqATk?t=93
yeah, the turret rotates a bit, because it always faces the target cell the unit may ride past the cell center for a tiny bit, thus making the turret rotate back (e.g. cell center is at x0,y0 but the unit moved for a moment to x0.001, y0.0002 or whatever). But then it stops and the turret goes back to normal.
But who cares? It doesn't even affect gameplay as this only happens for passive moving units, not for attacking ones.


Yeah, but mine unit turn it very noticeable, almost at 180 degree.
And only 1 unit do this. Maybe if I make him able to fire while moving it will solve dis... or "happens for passive moving units" must not be taken literally here?

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ApolloTD
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Joined: 19 Nov 2003

PostPosted: Fri Mar 27, 2020 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

If the turret turning arc is unusually large, it sounds like your turret is not properly centered with the body considering this is singular unit having bigger issue.

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Fri Mar 27, 2020 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
If the turret turning arc is unusually large, it sounds like your turret is not properly centered with the body considering this is singular unit having bigger issue.


It's an old one unit, maybe some of the olds knows it - SREFB.
Dunno when and where i get it from.



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Sir Prize
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Joined: 27 Mar 2020
Location: AKA WoRmINaToR

PostPosted: Fri Mar 27, 2020 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the predator available on YR Argentina. I think it was a Robot Storm unit once upon a time?

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