Posted: Thu Mar 26, 2020 1:43 pm Post subject:
how to disable turret rotation, when the unit stops moving
Subject description: depends from hva?
U know that rotation when unit stops his moving and turret starts to make 1 rotation at 180-360 degree(is it something like in-game re-check of turret pos?).
Is there way to disable it?
Does it depends from hva? QUICK_EDIT
Posted: Thu Mar 26, 2020 4:21 pm Post subject:
Re: how to disable turret rotation, when the unit stops moving
suffle19 wrote:
U know that rotation when unit stops his moving and turret starts to make 1 rotation at 180-360 degree(is it something like in-game re-check of turret pos?).
Is there way to disable it?
Does it depends from hva?
If you mean 'turrets won't move when the vehicle's body rotates to get to, for example, backwards', then i think there is no rules(md).ini flag/code to fix this, the only closest-similar code that fixes a turret rotation is to code with the 'can't fire on the move' logic, which it doesn't fix what you exactly want, as for the HVA, it does nothing to it. (if i'm wrong at the turret rotation correct me ) _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
Last edited by PussyPus on Thu Mar 26, 2020 4:22 pm; edited 2 times in total QUICK_EDIT
I think he means when the turret resets to default position on a unit after it loses all targets. I don't think it's possible to stop that. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Nah, sorry, dunno how to describe it...
RA1 has too such "bug". When vehicle stops it turn it's turret for a few degrees and back to normal. QUICK_EDIT
\edit
ah, checking a bit further i think it shows what you mean for the second tank
https://youtu.be/pCzb84gqATk?t=93
yeah, the turret rotates a bit, because it always faces the target cell the unit may ride past the cell center for a tiny bit, thus making the turret rotate back (e.g. cell center is at x0,y0 but the unit moved for a moment to x0.001, y0.0002 or whatever). But then it stops and the turret goes back to normal.
But who cares? It doesn't even affect gameplay as this only happens for passive moving units, not for attacking ones. _________________ SHP Artist of Twisted Insurrection: Nod buildings
\edit
ah, checking a bit further i think it shows what you mean for the second tank
https://youtu.be/pCzb84gqATk?t=93
yeah, the turret rotates a bit, because it always faces the target cell the unit may ride past the cell center for a tiny bit, thus making the turret rotate back (e.g. cell center is at x0,y0 but the unit moved for a moment to x0.001, y0.0002 or whatever). But then it stops and the turret goes back to normal.
But who cares? It doesn't even affect gameplay as this only happens for passive moving units, not for attacking ones.
Yeah, but mine unit turn it very noticeable, almost at 180 degree.
And only 1 unit do this. Maybe if I make him able to fire while moving it will solve dis... or "happens for passive moving units" must not be taken literally here? QUICK_EDIT
If the turret turning arc is unusually large, it sounds like your turret is not properly centered with the body considering this is singular unit having bigger issue. QUICK_EDIT
If the turret turning arc is unusually large, it sounds like your turret is not properly centered with the body considering this is singular unit having bigger issue.
It's an old one unit, maybe some of the olds knows it - SREFB.
Dunno when and where i get it from.
That's the predator available on YR Argentina. I think it was a Robot Storm unit once upon a time? _________________ Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
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