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Problem with vxl which coverted from .skp
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Folkets
Civilian


Joined: 07 Sep 2019
Location: Sweden

PostPosted: Sun Apr 05, 2020 4:17 pm    Post subject:  Problem with vxl which coverted from .skp
Subject description: Question about unfunctional vxl
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Hi

So there is a problem that I have encountered during modding

There are some models that I wish to have in my mod, but I can't find any free public material for it, so I decided to make them myself but I do not have experience with 3ds Max while I am familiar with Sketchup.

As I know, you can export .3ds file with Sketchup so I was testing converting .skp file to vxl and try to use them in the game.

What I had done is download .skp file from 3D Warehouse and opened it with Sketchup and export it to .3ds file. Then I used the 3ds2vxl to convert the .3ds file into .vxl file. This is the first time I use 3ds2vxl so I am unsure if I had done everything right, I just select the model and VXL Destination and Enable Viewer, everything else was set default.

It went quite well first, I get the vxl file and hva file and I was able to open it, they look quite neat. (I will put a picture for it)

But when I put it into the game, it won't show the model and just a messy cuboid (also a picture in game)

what I had done is simply changed the .vxl and .hva files name into gtnk in order to replace the original Grizzly tank just to see how it is performed in-game. (Yup, I'm lazy XD) Nothing was done to the .ini.

So, dear comrades, any idea for how I can fix this problem?

Thank you for your time for reading this XD



1.png
 Description:
In game
 Filesize:  362.92 KB
 Viewed:  622 Time(s)

1.png



2.png
 Description:
view in hva
 Filesize:  61.84 KB
 Viewed:  622 Time(s)

2.png



Last edited by Folkets on Sun Apr 05, 2020 5:03 pm; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 05, 2020 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Header is wrong or something. Please upload VXL.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
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Folkets
Civilian


Joined: 07 Sep 2019
Location: Sweden

PostPosted: Sun Apr 05, 2020 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Header is wrong or something. Please upload VXL.


My apology, It's my first topic, what was wrong with header?

And here is vxl.



S tank 2013.hva
 Description:
hva

Download
 Filename:  S tank 2013.hva
 Filesize:  88 Bytes
 Downloaded:  1 Time(s)


S tank 2013.vxl
 Description:
vxl

Download
 Filename:  S tank 2013.vxl
 Filesize:  142.47 KB
 Downloaded:  3 Time(s)


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 05, 2020 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Found the issue.

At the top: File > Properties (also a separate button just below it or Ctrl+P) > Header > Normals mode

If it's 0 (default value for new VXLs or something, otherwise you wouldn't get this bug, I think) then it becomes the mess you've seen.
You'll want to adjust normals mode to match the game you want.

In your case, for RA2/YR/Ares, normals mode must be 4.

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Folkets
Civilian


Joined: 07 Sep 2019
Location: Sweden

PostPosted: Sun Apr 05, 2020 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Found the issue.

At the top: File > Properties (also a separate button just below it or Ctrl+P) > Header > Normals mode

If it's 0 (default value for new VXLs or something, otherwise you wouldn't get this bug, I think) then it becomes the mess you've seen.
You'll want to adjust normals mode to match the game you want.

In your case, for RA2/YR/Ares, normals mode must be 4.



Thank you very much! Now it is fixed!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Apr 06, 2020 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Keep in mind most models are not drawn in the correct orientation for RA2 conversion, almost all of them have to be rotated. Rotating them after in VXLSE will screw up the generated normals.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Apr 06, 2020 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It's just ww's weird orientation that right is front. And this even gets carried to later EA's c&c games.

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