Posted: Sun Apr 05, 2020 4:17 pm Post subject:
Problem with vxl which coverted from .skp
Subject description: Question about unfunctional vxl
Hi
So there is a problem that I have encountered during modding
There are some models that I wish to have in my mod, but I can't find any free public material for it, so I decided to make them myself but I do not have experience with 3ds Max while I am familiar with Sketchup.
As I know, you can export .3ds file with Sketchup so I was testing converting .skp file to vxl and try to use them in the game.
What I had done is download .skp file from 3D Warehouse and opened it with Sketchup and export it to .3ds file. Then I used the 3ds2vxl to convert the .3ds file into .vxl file. This is the first time I use 3ds2vxl so I am unsure if I had done everything right, I just select the model and VXL Destination and Enable Viewer, everything else was set default.
It went quite well first, I get the vxl file and hva file and I was able to open it, they look quite neat. (I will put a picture for it)
But when I put it into the game, it won't show the model and just a messy cuboid (also a picture in game)
what I had done is simply changed the .vxl and .hva files name into gtnk in order to replace the original Grizzly tank just to see how it is performed in-game. (Yup, I'm lazy XD) Nothing was done to the .ini.
So, dear comrades, any idea for how I can fix this problem?
Thank you for your time for reading this XD
1.png
Description:
In game
Filesize:
362.92 KB
Viewed:
630 Time(s)
2.png
Description:
view in hva
Filesize:
61.84 KB
Viewed:
630 Time(s)
Last edited by Folkets on Sun Apr 05, 2020 5:03 pm; edited 1 time in total QUICK_EDIT
Header is wrong or something. Please upload VXL. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
At the top: File > Properties (also a separate button just below it or Ctrl+P) > Header > Normals mode
If it's 0 (default value for new VXLs or something, otherwise you wouldn't get this bug, I think) then it becomes the mess you've seen.
You'll want to adjust normals mode to match the game you want.
In your case, for RA2/YR/Ares, normals mode must be 4. QUICK_EDIT
At the top: File > Properties (also a separate button just below it or Ctrl+P) > Header > Normals mode
If it's 0 (default value for new VXLs or something, otherwise you wouldn't get this bug, I think) then it becomes the mess you've seen.
You'll want to adjust normals mode to match the game you want.
In your case, for RA2/YR/Ares, normals mode must be 4.
Keep in mind most models are not drawn in the correct orientation for RA2 conversion, almost all of them have to be rotated. Rotating them after in VXLSE will screw up the generated normals. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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