Posted: Sat Apr 18, 2020 4:02 pm Post subject:
BallonHover/Helicopter and IsRailgun weapon.
I'm doing some experiments for a weapon on a helicopter unit and it has IsRailgun. However, the way it attacks is so buggy. It cannot attack continuously, always stop from firing after a few shots as if I put a FireOnce tag. Sometimes it only fires a single shot then immediately stops from firing so it's really random.
Tried it out by putting my own testing railguns on a Kirov and it has the same problems, eventually as the game continued and I kept trying to get it to fire, the game slowed to a halt. Doesn't seem to like BalloonHover and needs to change heights to fire. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Detached railguns have the same problem. Radbeams can't have particle behavior or SHPs attached, unless you have some other way to use a radbeam into a railgun? _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
It seems there is no workaround... I was trying to make a bullet-like projectile while keeping the accuracy, hence the IsRailgun, but adding Image tag on its Projectile directly causes inaccuracy on the weapon.
Code:
; Some sample of my bullet-like projectile on artmd
[VERTRAIL]
Image=INVISO
UseLineTrail=yes
LineTrailColor=255,220,0
LineTrailColorDecrement=180
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