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Tech Airport
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Jun 04, 2020 12:43 am    Post subject:  Tech Airport
Subject description: RA2
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Madin's Tech Airport

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all. Of course you can check the XMLs, I've added a couple of comments, in that regard.

This uses spyVsspy 'ObjectFaction.fx' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.

Please note that this does not contain any support powers!

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)
Secondary credit: spyVsspy (Objectfaction.fx shader)

Public asset declaration

Ready to use: Yes
Sides: Neutral Tech
Portrait & Buttons: Yes
Shader: ObjectFaction
Build up animation: Yes
Damage textures: Yes
Damage 2 state: Yes
Destruction animation: Yes



TechAirport_02.jpg
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 Filesize:  1.28 MB
 Viewed:  2122 Time(s)

TechAirport_02.jpg



TechAirport.zip
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 Filename:  TechAirport.zip
 Filesize:  8.19 MB
 Downloaded:  35 Time(s)


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