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temperate terrain expansion
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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Fri Jun 05, 2020 7:35 pm    Post subject:  temperate terrain expansion
Subject description: short cliffs and stuff
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i almost forgot to release these after making them. they are short cliffs for the temperate theater, short to high cliffs, ramps, and other transitions.  
oh, and all the water art etc.  
oh, and paved cliffs, and their water art.  
comes with framework tiles too.

yeah these are probably not 100% perfect. i took notes from everything the TS TX did wrong and you shouldnt be getting pathfinding snags from these, though.

you should be able to figure out how to write this into your temperatemd yourself. a lot of people use that old TX, so no matter how i write a temperatemd.ini, its going to be wrong to someone.


heres is like, a preview or something, i dont know


Spoiler (click here to read it):

this is some codey shit that might help or not

[TileSet0082]
SetName = Short Cliffs
FileName = sclif
TilesInSet = 37
MarbleMadness = 83
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
;RequiredForRMG = true

[TileSet0083]
SetName = Short Cliffs marble
FileName = msclif
TilesInSet = 37
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
;RequiredForRMG = true
NonMarbleMadness =82
AllowToPlace=no

[TileSet0084]
SetName = Short Cliff Ramps
FileName = sramp
TilesInSet = 12
MarbleMadness = 85
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0085]
SetName = Short Cliff Ramps Marble
FileName = msramp
TilesInSet = 12
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =84

[TileSet0086]
SetName = High / Low cliff transitions
FileName = shtr
TilesInSet = 26
MarbleMadness = 87
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0087]
SetName = High / Low cliff transitions marble
FileName = mshtr
TilesInSet = 26
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =86
AllowToPlace=no

[TileSet0088]
SetName = Short Water Cliffs
FileName = swcl
TilesInSet = 28
MarbleMadness = 89
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0089]
SetName = Short Water Cliffs marble
FileName = mswcl
TilesInSet = 28
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =88
AllowToPlace=no

[TileSet0090]
SetName = Paved Short cliffs
FileName = spcl
TilesInSet = 22
MarbleMadness = 91
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
;RequiredForRMG = true

[TileSet0091]
SetName = paved short cliffs marble
FileName = mspcl
TilesInSet = 22
NonMarbleMadness = 90
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0092]
SetName = Short Paved Cliff Ramps
FileName = psramp
TilesInSet = 12
MarbleMadness = 93
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0093]
SetName = Short Paved Cliff Ramps Marble
FileName = mpsramp
TilesInSet = 12
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =92

[TileSet0094]
SetName = High / Low paved cliff transitions
FileName = pshtr
TilesInSet = 26
MarbleMadness = 95
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0095]
SetName = High / Low paved cliff transitions marble
FileName = mpshtr
TilesInSet = 26
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness = 94
AllowToPlace=no

[TileSet0096]
SetName = High paved cliffs
FileName = pclif
TilesInSet = 23
MarbleMadness = 97
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0097]
SetName = High paved cliff marble
FileName = mpclif
TilesInSet = 23
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =96
AllowToPlace=no

[TileSet0098]
SetName = High Pavement Slopes
FileName = pramp
TilesInSet = 10
MarbleMadness = 99
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
RequiredForRMG = true

[TileSet0099]
SetName = ZSlope Set Pieces
FileName = mpramp
TilesInSet = 10
NonMarbleMadness = 98
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0

[TileSet0100]
SetName = Paved Short Water Cliffs
FileName = wspcl
TilesInSet = 16
MarbleMadness = 101
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0101]
SetName =  Paved Short Water Cliffs marble
FileName = mwspcl
TilesInSet = 16
NonMarbleMadness = 100
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0102]
SetName = High paved Water cliffs
FileName = wpclif
TilesInSet = 16
MarbleMadness = 103
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false

[TileSet0103]
SetName = High paved water cliff marble
FileName = mwpclif
TilesInSet = 16
LowRadarColor = 90,65,0
HighRadarColor = 110,80,0
AllowBurrowing=false
NonMarbleMadness =102
AllowToPlace=no

[TileSet0104]
SetName = Paved Shores and edges
FileName = pshor
TilesInSet = 24
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0

[TileSet0105] ; in the actual newurban theater the morphable pavement tileset is actually hacked
SetName = NON-Lat Pavement ; in because why WOULD they make it possible to add more, right?
FileName = Clerx
TilesInSet = 1
Morphable = true
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
;RequiredForRMG = true
AllowBurrowing = true
AllowTiberium = true

[TileSet0106]
SetName = Pavement Edges 2
FileName = plat
TilesInSet = 16
Morphable = false
LowRadarColor = 110,80,40
HighRadarColor = 150,100,65
AllowBurrowing=true
AllowTiberium = true

[TileSet0107]
SetName = Pavement ramps
FileName = slpex
TilesInSet = 20
LowRadarColor = 110,80,0
HighRadarColor = 150,110,0
MarbleMadness = 7



yeet.zip
 Description:
yeet

Download
 Filename:  yeet.zip
 Filesize:  1.41 MB
 Downloaded:  46 Time(s)


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Jun 06, 2020 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice. What about other theaters?

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jun 06, 2020 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

maby some other time. im too busy to dedicate the next 2 weeks to bringing the expansion to all 6 theaters.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jun 06, 2020 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The 2-high rocky cliff tops look a little smooshy, they don't have the crispness of the real thing, and some of them look cropped unnaturally.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Jun 06, 2020 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

i did say they arent absolutely perfect. dont use them i guess idk

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 07, 2020 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I am only saying it for the purposes of what the artwork needs. I think the obvious avenue for pixel art for people who aren't "artists" is the copy & paste method. There's enough rocks and cliffs that pieces can be used to construct new features from, there's virtually no need for blending tricks.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Jun 07, 2020 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

its my first tileset and its better than the overwhelming fat nothing created by the community over the last 20 years so im not open to criticism about it now. you dont have to use these free assets, and you can always fire up xcc tmp editor. that program everyone has but no ones uses

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Jun 07, 2020 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just give up G-E, he's never taken kindly to constructive criticism and is prone to deleting his own work. It's not a healthy personality, but nothing you say will change it.

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sun Jun 07, 2020 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

listen to the man, G-E

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