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OS .BIG Editor 0.583 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 3:04 am    Post subject:  OS .BIG Editor 0.583 has been released!
Subject description: High resolution textures now properly displayed!
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With the release of C&C: Remastered Collection, we have got some feedback on how OS .BIG Editor handles the files there. And we have concluded that the previous releases of the program were incompatible with 32bits TGA files.




So, we have a new release of the OS .BIG Editor with the following features:

- Extract All window's size has been corrected.
- Creating a new directory when extracting files now updates the directory listing component at Extract All window.
- TGA reader from OS BIG Editor can now read 32 bits TGA files from C&C: Remastered Collection and other games properly.


So, that's it. Use this program to browse the .meg and .big files from this game (in this case, only .meg files) and many others games. Check the list of supported games here. And happy modding!


Key Words: #News #Release #OSBIGEditor #Modding #CommandAndConquer #CommandAndConquerRemastered #RedAlert1Remastered #Renegade #Generals #ZeroHour #TiberiumWars #KanesWrath #RedAlert3 #StarWarsEmpireAtWar #UniverseAtWar #GreyGoo #8BitsArmy #ConanUnconquered 

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread


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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Jun 06, 2020 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

How do I extract sound files from these games with this program? I'm fine with the raw WAV files, I just am not sure how to do it with this program...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Open the desired MEG file (any of the SFX ones or MUSIC.MEG) and go to Edit -> Extract All. The sounds are all WAV and VLC Media Player play them easily.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 06, 2020 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another update, guys. I've added every feature from this version to the public SVN version. So, the current 0.583 SVN has pretty much the same things this version does, except that it is 32 bits only and uses an old PNGImage library (in order to be compatible with older Delphi versions).

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jonwil
Rocket Infantry


Joined: 24 Jul 2005

PostPosted: Sun Jun 07, 2020 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

How hard would it be to add display for DDS files to this?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 07, 2020 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I've been looking into that today. I think it might be easier to call a command line program to do that than writing a DDS viewer. Tomsons26 pointed me out at Thyme's DDS reader, but I don't know if the DDS from Remastered collection and other games covered by OS .BIG Editor are restricted to DXT1 and DXT5 compression only.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jun 08, 2020 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Is support for viewing DDS planned? The format is used for all terrain graphics.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jun 08, 2020 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

other than extract asset can I put my own asset in to the file? for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Jun 08, 2020 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
other than extract asset can I put my own asset in to the file?

You don't need to replace stuff for that tbh; the mods system can do that already.

Holy_Master wrote:
for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

Huh? Low res version? You can't replace the low res versions by high res art; they're read from the original SHP files.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jun 08, 2020 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:

Holy_Master wrote:
for example I want to put sprite of 4k flame tank from TD to replace low res version of RA?

Huh? Low res version? You can't replace the low res versions by high res art; they're read from the original SHP files.


Westwood left flame tank sprite inside RA1 where modder can use it by simply add image= FTNK and we still able to do that in CNCR only problem flame tank will only appear in low resolution version instead of 4k version.

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