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NoAmmoWeapon not working
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sun Jun 21, 2020 5:09 am    Post subject:   Reply with quote  Mark this post and the followings unread

It seems like "NoAmmoWeapon" logic not work with InfantryTypes...

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Jun 21, 2020 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Augusto wrote:
It seems like "NoAmmoWeapon" logic not work with InfantryTypes...
I use it on various infantry, paste your code here so we can check it out?

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Tue Jun 23, 2020 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

XxpeddyxX wrote:
Augusto wrote:
It seems like "NoAmmoWeapon" logic not work with InfantryTypes...
I use it on various infantry, paste your code here so we can check it out?


Here is:


[]
UIName=Name:
Name=
Image=GGI
Category=Soldier
Primary=Panzerschreck
Secondary=120mm
Prerequisite=
CrushSound=InfantrySquish
Strength=140
Armor=flak
TechLevel=2
Pip=white
OccupyPip=PersonRed
Sight=5
Speed=5

; ***** Ammo *****

PipScale=Ammo
Ammo=1
Reload=650
EmptyReload=650
NoAmmoWeapon=1
NoAmmoAmount=0
OpenTransportWeapon=1
DamageSelf=yes

; ***** Ammo *****

ImmuneToRadiation=no
Owner=
AllowedToStartInMultiplayer=yes
Cost=325
Soylent=125
Points=50
Trainable=yes
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteImmuneTo=Psi
ImmuneToVeins=yes
Size=1
IFVMode=2

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jun 23, 2020 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Secondary needs Amm0=o

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Thu Jun 25, 2020 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Secondary needs Amm0=o


Ammo=0 in the weapon section?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Thu Jun 25, 2020 4:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Augusto wrote:
cxtian39 wrote:
Secondary needs Amm0=o


Ammo=0 in the weapon section?
Yes whatever is the "NoAmmoWeapon" needs Ammo=0 in the weapon code.

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