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Weather Control Device Touchup
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 29, 2017 2:36 pm    Post subject:  Weather Control Device Touchup Reply with quote  Mark this post and the followings unread

Requires Ares to utilize custom palette. This Touchup recolors the Orbs of the Weather Control Device to glow as opposed to just having them being somewhat shiny green orbs.



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Weather Control Device_Blue Version.rar
 Description:
Blue Version

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 Filename:  Weather Control Device_Blue Version.rar
 Filesize:  411.43 KB
 Downloaded:  361 Time(s)


Weather Machine Recolor.rar
 Description:
Pink Version

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 Filename:  Weather Machine Recolor.rar
 Filesize:  412.75 KB
 Downloaded:  393 Time(s)


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Last edited by Atomic_Noodles on Sat Jun 27, 2020 7:42 am; edited 5 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 29, 2017 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why does it need Ares and a custom palette?
You can cut out the glowing stuff (white orbs and lightning bolts) and set UseNormalLight=yes on the anim.
There is no animated non-glowing stuff on the anim, just complete metal panels that are removed along the seams, so it's no problem to have in the anim the glowing stuff only, which is then simply rendered on top of the building.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 29, 2017 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Orbs are Pink in the cutscenes. Not possible with the original palettes.

I made the orbs glow. The User can easily replace them back to certain combinations for the original colors. I did this by replacing the grey glowing sections on the palette to pink/magenta.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 29, 2017 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ok, haven't noticed the pink.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 03, 2017 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated the Palette for the Blue Version to use so the darkest blue is more apparent. Looks like this:


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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed May 03, 2017 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

wouldn't the light blue
like of chrono teleport anim fit best ?

never understood why WS used pink...
same for mutator SW

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Thu May 04, 2017 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The blue version's rar still contains the same palettes as the pink.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu May 04, 2017 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Exley wrote:
wouldn't the light blue
like of chrono teleport anim fit best ?

never understood why WS used pink...
same for mutator SW


I'm assuming its used for WIP Renders or just lazy coding.

As for the palette they're basically the same just the blue versions has a darker blue edited in.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Jan 10, 2018 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to bump this, but I've tried using this with the latest version of ARES, coded it as I should and whatnot, added CustomPalette=GAWETH~~~.pal to all the anims, dumped the SHP's and PAL's in a mix, and it's seemingly not reading the PAL's properly.

Any ideas?



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jan 10, 2018 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is your Art Setup to be like this?

Code:

; Weather Controller
[GAWETH]
Height=5
CameoPCX=wethicon.pcx
Foundation=3x3
Buildup=GAWETHMK
NewTheater=yes
SuperAnim=GAWETH_E
SuperAnimDamaged=GAWETH_ED
SuperAnimZAdjust=-20
SuperAnimYSort=543
SuperAnimTwo=GAWETH_F
SuperAnimTwoDamaged=GAWETH_FD
SuperAnimTwoZAdjust=-40
SuperAnimTwoYSort=543
SuperAnimThree=GAWETH_G
SuperAnimThreeDamaged=GAWETH_GD
SuperAnimThreeZAdjust=-60
SuperAnimThreeYSort=543
SuperAnimFour=GAWETH_H
SuperAnimFourDamaged=GAWETH_HD
SuperAnimFourZAdjust=-80
SuperAnimFourYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
DamageFireOffset0=2,50
DamageFireOffset1=38,63
Palette=gaweth

; --- WEATHER CONTROLLER ---
;Idle
[GAWETH_E]
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
Palette=gaweth

;startup
[GAWETH_ED]
Image=GAWETH_E
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
Palette=gaweth

;startup
[GAWETH_F]
Start=0
End=11
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=WeatherControlReady
Palette=gaweth

;startup
[GAWETH_FD]
Image=GAWETH_F
Start=12
End=23
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=WeatherControlReady
Palette=gaweth

;looping
[GAWETH_G]
Start=0
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=WeatherControlReadyLoop
Palette=gaweth

;looping
[GAWETH_GD]
Image=GAWETH_G
Start=12
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
StartSound=WeatherControlReadyLoop
Palette=gaweth

;shutdown
[GAWETH_H]
Next=WETHB
Start=0
End=11
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
Palette=gaweth

;shutdown
[GAWETH_HD]
Next=WETHB
Image=GAWETH_H
Start=12
End=23
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
Palette=gaweth

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jan 11, 2018 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, According to the Ares documentation you need "CustomPalette=" on your animations, not "Palette="

fun.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Jan 11, 2018 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jan 11, 2018 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Palette= doesn't need Ares I think

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jan 11, 2018 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread




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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jan 11, 2018 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

These are building animations, not animations, they are inherently different Very Happy

Edit: just test out that building animations ignore Palette= on them and just use the building's palette. So basically building animations are parts of the building art.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat May 02, 2020 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yay it's working The palette must only include in the main technologytype only.

; Weather Controller
[GAWETH]
Height=5
CameoPCX=wethicon.pcx
Foundation=3x3
Buildup=GAWETHMK
NewTheater=yes
SuperAnim=GAWETH_E
SuperAnimDamaged=GAWETH_ED
SuperAnimZAdjust=-20
SuperAnimYSort=543
SuperAnimTwo=GAWETH_F
SuperAnimTwoDamaged=GAWETH_FD
SuperAnimTwoZAdjust=-40
SuperAnimTwoYSort=543
SuperAnimThree=GAWETH_G
SuperAnimThreeDamaged=GAWETH_GD
SuperAnimThreeZAdjust=-60
SuperAnimThreeYSort=543
SuperAnimFour=GAWETH_H
SuperAnimFourDamaged=GAWETH_HD
SuperAnimFourZAdjust=-80
SuperAnimFourYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,0
AddOccupy2=-1,-1
AddOccupy3=0,-1
DamageFireOffset0=2,50
DamageFireOffset1=38,63
Palette=gaweth

The rest of SuperWeapon animation does not need this. I put all in ever GAWETH animation and the game keep crashing.



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BoltMagie
Vehicle Driver


Joined: 08 Jun 2018

PostPosted: Mon Jun 22, 2020 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The blue version does not work, can you fix it, it keeps turning pink

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jun 27, 2020 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Should be fixed now.

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PostPosted: Sat Jun 27, 2020 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Should be fixed now.


Thank you very much, it works ^^

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BoltMagie
Vehicle Driver


Joined: 08 Jun 2018

PostPosted: Sat Jun 27, 2020 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i can confirm, just tested it out and it works thank you

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