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Can I use aircraft type by shp based type?
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Jun 28, 2020 4:54 pm    Post subject:  Can I use aircraft type by shp based type? Reply with quote  Mark this post and the followings unread

It's ok for vehicle as a spawned but when I am trying on aircraft the game crash and Modenc said it's working with aircraft type too. Am I doing anything wrong here?

The code :
Code:

[GIGAFLY]
Cameo=xxicon
Voxel=no
Remapable=yes
WalkFrames=1
StartWalkFrame=0
StandingFrames=1
StartStandFrame=0
Facings=32
FiringFrames=0
Remapable=yes
Palette=giga
PrimaryFireFLH=350,0,320

[GIGAFLY]
UIName=NOSTR:Giga Fortress
Name=Giga Fortress
Primary=LunarLaser
Prerequisite=RADAR
PrerequisiteOverride=EXPCALAB
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=2000
Category=AirPower
Armor=light
TechLevel=-1
Spawnerd=yes
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=5
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=3
Ammo=100000
Crewed=yes
ConsideredAircraft=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff   ;Taking off
AuxSound2=IntruderLanding   ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToBerserk=no
ElitePrimary=LunarLaser
PreventAttackMove=yes
ProtectedDriver=yes


When fired the  weapon it crashes.I have tried terror drone also crashes. Reason behind this is a little test that may out of bound a bit. I have tried to spawn a aircraft type but flightlevel=0 and MovemntZone=Destroyer and it works except that they sometimes can run over buildings lol

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jun 28, 2020 4:55 pm    Post subject: Re: Can I use aircraft type by shp based type? Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
Modenc said it's working with aircraft type too.

Where?

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Jun 28, 2020 5:03 pm    Post subject: Re: Can I use aircraft type by shp based type? Reply with quote  Mark this post and the followings unread


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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun Jun 28, 2020 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK SHPs work with hover units but not aircraft

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Jun 29, 2020 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Aircraft type without a valid voxel image will crush the game

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Jun 29, 2020 5:52 pm    Post subject: Re: Can I use aircraft type by shp based type? Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
TAK02 wrote:
Mr.Hymn wrote:
Modenc said it's working with aircraft type too.

Where?


https://www.modenc.renegadeprojects.com/Voxel_(INI_flag)

Maybe Am I understand it wrong? [/url]


Yes you are, just because the game parses Voxel=YES on an aircraft, doesn't mean Voxel=NO will work.

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MIdAS - Turning wages into beer since 2002

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