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Localized cutscene dub & customized unit sounds
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Ayanami
Civilian


Joined: 10 Jul 2020

PostPosted: Fri Jul 10, 2020 5:47 pm    Post subject:  Localized cutscene dub & customized unit sounds Reply with quote  Mark this post and the followings unread

Hey folks,

I've got two questions regarding sound modding:

1. I am playing C&C TD Remastered in German, and I'd like to mess around with the German dub of the cutscenes. Unfortunately, I cannot find the respective audio files anywhere (let alone any dubbed videos) - only the original English ones. Can anyone give me a hint?

2. In the original language version of RA, the Soviets have different audio text lines compared to the Allied ones. Is that possible to implement for GDI and Nod too, so that Nod units respond in a different way (or even having each individual unit responding in a different audible way)?

I would be very thrilled to read any hints. I am familiar with programming and a little modding with Visual Studio (Civ6), so if you could just point me in the general direction I guess I'll be fine.

Thank you in advance!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 10, 2020 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

no clue about 1

2. check out
audio.cpp
you'd want to raise the SoundEffectNameStruct with new sounds

then check out unit.cpp
Response_Select
Response_Move
etc
i assume you have to add conditions like for the dinos, so only certain units play your custom sound effects

i assume best would be if you do a check for the owner house of the unit
if nod play one set of sounds
if gdi play another set of sounds

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