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C&C Dawn of Tomorrow 1.2 Update Released
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Kilkakon
Vehicle Driver


Joined: 06 Sep 2006

PostPosted: Sun Jul 12, 2020 2:50 pm    Post subject:  C&C Dawn of Tomorrow 1.2 Update Released Reply with quote  Mark this post and the followings unread




The first content update for C&C Dawn of Tomorrow has been released! It includes three new missions, several fixes for existing missions, as well as a slew of bug fixes.

You can learn more and download the mod from my website, kilkakon.com/c&c

The following download mirrors are also available:
- EXE: https://www.dropbox.com/s/jc6iti71tuivoax/c%26cdotsetup.exe?dl=0
- Zip: https://www.dropbox.com/s/znvdb4g47v16zrb/c%26cdot.zip?dl=0?

New missions include:

  • "Consicence" by Scionox. Play as the United States in this challenging mission as they seek to liberate a lost city and free a defecting scientist.
  • "The Hunt". A non-production mission where you have to take out a number of Tomorrow MCVs before they escape a mountain pass.
  • "Survivors", which incorporates a new terrain adapted from work by Tschokky. It's a brief glimpse into what life is like for the Company of Answers after the conclusion of the campaign.






Other adjustments include:

  • Cold Front and Checkmate have been made more challenging as they were easier than I had intended.
  • Nowhere has ownership of a few buildings changed around so the defences at the end of the level are powered.
  • Tear Gas APCs no longer disappear into nothingness when they're destroyed.
  • Mission Critical Structures are now labelled with a tooltip (thanks to Nyerguds).
  • The Propaganda Centre is no longer referred to as a Prison in FoT3 (thanks again to Nyerguds).
  • A few typo fixes and similar adjustments here and there.

Hope you enjoy the new content and have fun!


Key Words: #News #TiberianDawn #CnC1DawnOfTomorrow #Release 

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Kilkakon
Vehicle Driver


Joined: 06 Sep 2006

PostPosted: Sun Aug 02, 2020 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I've posted a bug fix update, 1.2a, that addresses some concerns that were raised in this or previous versions of Dawn of Tomorrow. Hopefully you weren't caught out by them! Thanks to Nyerguds for providing help with some of the more tricky ones here.

You can download the update from my website, kilkakon.com/c&c

The following download mirrors are also available:
- EXE: https://www.dropbox.com/s/jc6iti71tuivoax/c%26cdotsetup.exe?dl=0
- Zip: https://www.dropbox.com/s/znvdb4g47v16zrb/c%26cdot.zip?dl=0

Changes:

  • Added Questionstalk move response sound.
  • Restored Technician voice lines.
  • Questionstalks can now board Chinook Transports without being evacuated.
  • [Company of Answers Mission 4] Added failsafe victory condition to prevent soft locks.
  • [Company of Answers Mission 7] Fixed a few wall corners.
  • [Conscience] Redesigned victory condition and parts of the map to prevent soft locks.
  • [Cassandra's Host Mission 1] Restored Village Well that was inadvertently replaced with a Power Plant.
  • [Cassandra's Host Mission 3] Added several money crates to assist in the final part of the mission should funds dry up.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Aug 02, 2020 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool

Would be good if this was for the remaster too

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