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Non-Remapable Palette problem
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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Tue Sep 01, 2020 2:20 am    Post subject:  Non-Remapable Palette problem Reply with quote  Mark this post and the followings unread

In a Billboard scenario there is a red color on the building/logo, so the red colors are must, but they are also the remapable colors, and that in the game gives different outcome. So my questions are:

1. Is it possible some palette to be made Non-Remapable?
2. Is it there some other way to block re-maping for one specific building in the game, because the "Remapable=no" tag in the artmd.ini is ignored?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Sep 01, 2020 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't use 16-31

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Sep 01, 2020 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Custom palette could be made with OS Palette Editor where the remapable colors are converted to say pink and then use this custom palette to import the images to get the SHP file.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Sep 01, 2020 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea you'll have to make some conversion palettes, I deal with this all the time since my custom unit.pal has a full red range close to the remap shades.

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