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Updated cncnet5.dll compatible with Ares
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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dkeeton
Vehicle Driver


Joined: 13 Dec 2016

PostPosted: Sat Jun 13, 2020 10:49 pm    Post subject:  Updated cncnet5.dll compatible with Ares Reply with quote  Mark this post and the followings unread

I've only that tested that Syringe loads it and it's playable.

What's new?
    - Most of the spawner has been rewritten in C so maybe there will be fewer crashes .(probably not, though)
    - Alt+F4 will surrender and quit the game. (Confirmed with cnc-ddraw and ts-ddraw)
    - There is a version number included in the dll.


I've added a small amount of code that's capable of  doing string rewrites to rename mix/ini files. And gave it a new home.

https://github.com/CnCNet/cncnet-for-ares

Last edited by dkeeton on Wed Jun 17, 2020 2:55 am; edited 2 times in total

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Jun 14, 2020 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Tested and works.

Any chance of sharing the source code (public or private)?

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dkeeton
Vehicle Driver


Joined: 13 Dec 2016

PostPosted: Tue Jun 16, 2020 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Someone found a bug and I've updated the original post. (Crash at 5D6C21 and AI not aggressive against each other)

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jun 16, 2020 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a version that comes with the file expansion (MD.INI, MD.MIX, etc) so mods with custom expansion can use this?

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dkeeton
Vehicle Driver


Joined: 13 Dec 2016

PostPosted: Wed Jun 17, 2020 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated the original post for changes.

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Sir Prize
Medic


Joined: 27 Mar 2020
Location: AKA WoRmINaToR

PostPosted: Fri Sep 04, 2020 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello, are you still maintaining this? I've given it a go and it loads and works great which is a god-send, just one issue. I get an instant crash to desktop in skirmish when clicking the button to access the Diplomacy screen.

Tested with latest CNCNET client 7.7 in vanilla YR with all mods disabled, just running Syringe w/ the cncnet5.dll. I've tried all DDraw renderer options and all have the same issue. Running on NVIDIA RTX GPU and 8th gen i7.

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Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Sep 04, 2020 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Sir Prize wrote:
I get an instant crash to desktop in skirmish when clicking the button to access the Diplomacy screen.

Did you have all AIs on your team? It crashed because of that on my end: only one team playing.

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Sir Prize
Medic


Joined: 27 Mar 2020
Location: AKA WoRmINaToR

PostPosted: Fri Sep 04, 2020 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, it was a 1v1 with no teams, in fact.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Sep 04, 2020 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread


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Sir Prize
Medic


Joined: 27 Mar 2020
Location: AKA WoRmINaToR

PostPosted: Fri Sep 04, 2020 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Aha, that seems to have done the trick. Good enough, thanks!

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Formerly WoRmINaToR. I've created a new account to update to the name I've been using everywhere else for the last several years.

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Kerbiter
Cyborg Soldier


Joined: 05 Jun 2018

PostPosted: Tue Nov 03, 2020 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated the spawner. Let me know how it works.

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