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Empress Station
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon May 11, 2009 10:22 pm    Post subject:  Empress Station Reply with quote  Mark this post and the followings unread



Name: Empress Station
Faction : Consortium
Type: Heavy Air Support
Weapon: AA Proton Rockets, Doom Laser
Abilities: Detecting Stealth Unit

Empress Doom Laser can take down target every target vehicle by one shot.



in another rule Empress can help to protect you from enemy aircraft.


*** Note ***
Hp 350 [ light]
Speed 8 [ Balloon Hover Speed ] = Very Slow
Rockets Damage = 30
Rockets ROF = 15
Missile Attack Range = 12
Doom Laser Damage = 125 [500% damage vs infantry & vehicles]
Doom Laser AOE = 3 Cell
Cost = 3000
Need = War Factory , Tech Center

Last edited by Holy_Master on Mon Oct 03, 2011 6:25 am; edited 7 times in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon May 11, 2009 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, and also sounds fun to use, great work Very Happy.

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TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Mon May 11, 2009 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! That is really nice, man! Great stuff. Looks really imposing, even though it can't attack buildings and infantry.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon May 11, 2009 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. Slow and deadly Cool, too bad it is for defense; this would look epic if they could invade bases. It is great how you manage the great graphics with balanced coding, props for that Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon May 11, 2009 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great design!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 12, 2009 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy...holy master! #Tongue It looks really, really epic...a flying stealth detector...awesome.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue May 12, 2009 8:10 am    Post subject: Reply with quote  Mark this post and the followings unread

There's something entirely unsettling about it... I can't describe it, it's sort of like "Holy feck! What happened to my army?!"
This gets the vote for my favourite unit so far Very Happy

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Tue May 12, 2009 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread


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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue May 12, 2009 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

This unit can't attack infantry and structures? #Cussing out
But it's your mod and the model is awesome! Wink

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 12, 2009 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's such a shame, really. I'd like to see a swarm of these deadly fortresses looming over the horizon, with Twisters following, with an aura of impending doom around them.

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TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Tue May 12, 2009 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. With an anti-infantry laser, and the missiles could be anti-armor/air/building missiles. But, alas, that is not the case. Still, great model!

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VinzDark
Soldier


Joined: 12 May 2009
Location: Dark Empire

PostPosted: Tue May 12, 2009 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Work, Keep it up!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue May 12, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

what ever reason why it can't attack Building/ infantry. that because i want to balance it. if it can do both it'll be one unit it ROS that over power finally people will spam it
and another unit will get unheeded.

kill Building / infantry isn't it work.

even now i still think currently status is a bit OP.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue May 12, 2009 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, it reminds me of the Phobos Detectors of the Lunar Corporation from Earth 2150 #Tongue

Only critique I'd say would be to make them smaller, rather than a big radar thing like that will show up a lot #Tongue

They don't need weapons, they're meant for spying on the enemy- although instead of calling it "Fortress" (imposing name for a defense) I'd just call it "Inspector".

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue May 12, 2009 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go go gadget fortress!

First thing that popped into my mind.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue May 12, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elerium-155 wrote:
I like it, it reminds me of the Phobos Detectors of the Lunar Corporation from Earth 2150 #Tongue

Hehe, that's the same thing that came to my mind after seeing it, though I couldn't remember the name of the unit Laughing

Anyways it's supposed to be the most powerful AA unit un ROS, so I guess Fortress is quite fitting, and it also seems to have the magnetron's weapon, allowing it to attack ground units when they're on the air, according to the description, which IMO sounds really fun. Actually I think this is my favorite unit so far, can't wait to use it Laughing.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 13, 2009 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master, if you need help with the terrain just send me a PM. Wink
Excellent work by the way, you're definitely the man for creativity.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed May 13, 2009 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

thank you i PM you already

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Wed May 13, 2009 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Enormous. It looks like a futuristic Ion Cannon.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed May 13, 2009 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

This is the unit I want a desktop sized render of.
Actually, is there a possibility of that, HM?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu May 14, 2009 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

this model is excellent, one of the best units i have seen in RA2. 10/10

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu May 14, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn that looks kickass!It looks like some sort of space station to me but its just one of the best looking fortresses I have ever seen.Good job with that shp comrade Very Happy Cool

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu May 14, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Render's textures look ugly, though. Sad

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu May 14, 2009 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah because my texture is very small - -

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 14, 2009 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do notice that the honeycomb/hexagons is prevalent in this unit...I wonder why.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu May 14, 2009 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Nice

In SRW, the Inspectors mission was to inspect civilizations, judging if they were becoming too expansive in the galaxy and would eventually posing a threat to there masters.

Could it be related? Probably not...

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu May 14, 2009 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
I do notice that the honeycomb/hexagons is prevalent in this unit...I wonder why.


i try to make it look like it creation by special material thing and it make my texture don't look to clear. Very Happy

Quote:
Very Nice

In SRW, the Inspectors mission was to inspect civilizations, judging if they were becoming too expansive in the galaxy and would eventually posing a threat to there masters.

Could it be related? Probably not...


ha ha ha i like SRW and many mecha anime too.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu May 14, 2009 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:


In SRW, the Inspectors mission was to inspect civilizations, judging if they were becoming too expansive in the galaxy and would eventually posing a threat to there masters.

Could it be related? Probably not..

ha ha ha i like SRW and many mecha anime too.


Surprised !

Nice!

So did I actually get it right?

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VinzDark
Soldier


Joined: 12 May 2009
Location: Dark Empire

PostPosted: Sun May 31, 2009 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Could someOnE help to Fix His little Shore??

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun May 31, 2009 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro aill help me fix it. but i still have another part to be done.

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Mon Jun 01, 2009 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

love the originality of the unit- not only does it look bad ass, it sounds fun to use and that it has a purpose.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Jan 07, 2011 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

change the name and role. Very Happy

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Jan 08, 2011 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
change the name and role. Very Happy

Half year silence and thats the only update you got?
Sorry, not trying to sound like a troll or something like that, I am just wondering whats going on.
I think you should release a beta, as you planned in an other topic, instead of holding this mod for all eternity.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 08, 2011 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump reminds me of the awesome though.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Sat Jan 08, 2011 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
Holy_Master wrote:
change the name and role. Very Happy

Half year silence and thats the only update you got?
Sorry, not trying to sound like a troll or something like that, I am just wondering whats going on.
I think you should release a beta, as you planned in an other topic, instead of holding this mod for all eternity.


Not everyone has 24 hours free times, he may has work to do or project that make his life better.

Modding is just hobby, not something that you must do.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Jan 08, 2011 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

inb4 final dawn is released

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jan 08, 2011 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i was plan the next update will be release date. since i get the job i have only few time to take care this project. for me to leave it die is better than release unfinish mod. :p

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jan 09, 2011 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

The Empress Station looks awfully small though #Tongue

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jan 09, 2011 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Gotta agree with Destiny. It looks too small for an ion cannon platform. I doubt you would resize it though. If you could, make it slightly bigger (not to a size of an Aeon CZAR though).

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BrowserTravel
Cyborg Soldier


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Thu Nov 05, 2020 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

In YR Red-Resurrection credit, they wrote that you available the Board Rider and the Empress Station as public use. Where can I download it? Or I must make a permission from you first?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 05, 2020 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread


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