Posted: Mon Nov 23, 2020 11:28 am Post subject:
Forest Fires
Subject description: How to set trees on fire; properly.
There seems to be no thread on good values for realistic forest fires. So here you go. Most of them are from Tiberian Sun anyways. Except for "CellSpread" and "PercentAtMax", probably.
The only problem with these values is that I think trees take a tad too long to burn down, and that it doesn't damage buildings adjacent to fires.
Values from partially from Tiberian Sun.
rulesmd.ini:
Spoiler (click here to read it):
Code:
[General]
TreeStrength=200 ;;needs to be high enough to set other trees on fire before it burns down
TreeFlammability=.05
TreeFire=TreeFIRE2,TreeFIRE1
SmallFire=TreeFIRE3
LargeFire=TreeFIRE2
[Animations]
+=TreeFIRE1
+=TreeFIRE2
+=TreeFIRE3
[Fire] ;;partially from TS
CellSpread=1 ;;will "attack"/harm infantry passing through trees
PercentAtMax=1 ;;will actually damage infantry passing through trees
Wood=yes
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=600%
;;Tiberian Sun values.
Versus.none=600%
Versus.wood=148%
Versus.light=59%
Versus.heavy=6%
Versus.concrete=2%
Do you guys have better values? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I just use TrailerAnim on animations which spawns fire "sparks" at random directions, making forest fires a bit more random, also burns trees at a nice pace. I also use Weapons on animations but that's to spawn even more sparks. _________________
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