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Forest Fires
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Nov 23, 2020 11:28 am    Post subject:  Forest Fires
Subject description: How to set trees on fire; properly.
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There seems to be no thread on good values for realistic forest fires. So here you go. Most of them are from Tiberian Sun anyways. Except for "CellSpread" and "PercentAtMax", probably.

The only problem with these values is that I think trees take a tad too long to burn down, and that it doesn't damage buildings adjacent to fires.

Values from partially from Tiberian Sun.

rulesmd.ini:
Spoiler (click here to read it):
Code:
[General]
TreeStrength=200 ;;needs to be high enough to set other trees on fire before it burns down
TreeFlammability=.05
TreeFire=TreeFIRE2,TreeFIRE1
SmallFire=TreeFIRE3
LargeFire=TreeFIRE2

[Animations]
+=TreeFIRE1
+=TreeFIRE2
+=TreeFIRE3

[Fire] ;;partially from TS
CellSpread=1 ;;will "attack"/harm infantry passing through trees
PercentAtMax=1 ;;will actually damage infantry passing through trees
Wood=yes
InfDeath=4
Sparky=yes
Fire=yes
ProneDamage=600%
;;Tiberian Sun values.
Versus.none=600%
Versus.wood=148%
Versus.light=59%
Versus.heavy=6%
Versus.concrete=2%


artmd.ini:
Spoiler (click here to read it):
Code:
;;Copied from TS and modded.
[TreeFIRE3]
Layer=ground
Damage=.003
LoopCount=5
Rate=450
UseNormalLight=yes
Translucency=50
Scorch=no ;;necessary!!
Image=FIRE03
Warhead=Fire
[TreeFIRE1]
Scorch=yes
Layer=ground
Damage=.006
Rate=450
LoopCount=4
UseNormalLight=yes
Translucency=50
Next=TreeFIRE2
Image=FIRE01
Warhead=Fire
[TreeFIRE2]
Scorch=yes
Layer=ground
Damage=.006
Rate=450
LoopCount=6
UseNormalLight=yes
Translucency=50
Next=TreeFIRE3
Image=FIRE02
Warhead=Fire


Do you guys have better values?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Wed Dec 02, 2020 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I just use TrailerAnim on animations which spawns fire "sparks" at random directions, making forest fires a bit more random, also burns trees at a nice pace. I also use Weapons on animations but that's to spawn even more sparks.

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