Yes. Open the map in a text editor (FA2 also has INI editor) and add code. Most of the rules(md).ini content can be overwritten. Can't include art(md).ini content, so have to use existing graphics when making new buildings/units etc.. QUICK_EDIT
Yes. Open the map in a text editor (FA2 also has INI editor) and add code. Most of the rules(md).ini content can be overwritten. Can't include art(md).ini content, so have to use existing graphics when making new buildings/units etc..
Can I actually integrate any custom SHP or VXL file to a custom map or must it be always outside the MAP file? You know, just like in source engine mods do, you don't need to overwrite MDL file for 2 or more modded maps.
I started to make my own custom maps again, that's why I asked. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Maps are simple text files, those can't contain additional files. For additional files, you have to make it as a mod and supply maps with it. QUICK_EDIT
OHHHH...that's where I made the mistake.
So I have to already have it on the map to build it.
See, I thought that by adding this code to the communication center it would be similar to Einsteins lab.
I thought just by capturing the center, it would grant the player the ability to build it without it being on the map…but this does make it interesting.
I'm going to test if I can have the tower unpowered but once its captured it needs a lot of power to turn it on QUICK_EDIT
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