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Ore generating unit?
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rey
Cyborg Soldier


Joined: 15 Jul 2019

PostPosted: Tue Nov 24, 2020 2:37 pm    Post subject:  Ore generating unit? Reply with quote  Mark this post and the followings unread

is it possible at all? heard some tumours about debris usage, maybe Ares provides some easier way?
for example to make Slave Miner to generate some ore around itself when deployed.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 24, 2020 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

several ways possible
a) art.ini animation which constantly spawns art.ini debris via TrailerAnim
e.g.
[MYORESPREADANIM]
LoopCount=-1
TrailerAnim=CRYSTAL1
TrailerSeperation=10 ;spawn every 10 frames

see [CRYSTAL1] for an art.ini debris that spawns gems. Use
TiberiumSpawnType=TIB01 for Ore

Also see tutorial: Animations and art.ini debris

b) rules.ini voxel debris using IsTiberium=true
see METEOR02

c) use ToOverlay in art.ini on a Wall similar dummy building. So you basically build ore. just find a way to automatically build/place these "buildings"

d) killing a unit with TiberiumHeal=yes
could create a slave miner like unit which constantly spawns units that get instantly killed and this way release tiberium/ore

e) several new Ares ways of spawning units via animations and then using  method d) to get the tib/ore

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Dec 26, 2020 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
c) use ToOverlay in art.ini on a Wall similar dummy building. So you basically build ore. just find a way to automatically build/place these "buildings"


OH! it works. So how to make the ore patch look dense? I build them but all I got is tiny little ore patch.

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