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I must be missing something with Ares Bunker Buster logic
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Wed Dec 23, 2020 4:19 pm    Post subject:  I must be missing something with Ares Bunker Buster logic Reply with quote  Mark this post and the followings unread

As the title stated but as per Ares document.

I have set all buildings that capable having occupants having this UC.PassThrough=1%

And the projectile to have SubjectToTrenches=no

Since SubjectToTrenches=no will act as UC.PassThrough=100% if original value is greater than 0% However it seems my bunker buster not even kill a single units inside the building and damage still goes to the building.

Quote:

Whether or not this projectile will override the normal UC.PassThrough chance on targeted buildings. If the projectile has SubjectToTrenches=no set, and the target building has UC.PassThrough set greater than zero, then the building will be treated as if it had UC.PassThrough=100%, when hit by this projectile. If SubjectToTrenches=yes is set (default), then the normal UC.PassThrough chance will be used when the building is hit by this projectile.

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