Posted: Tue Dec 29, 2020 2:00 pm Post subject:
Animation Damage on Deploy
I cant seem to detonate an animation weapon on a vehicles deploy animation.
I want my vehicle to be invulernable, or to self heal, one or the other; during its deploying animation. But it seems to me that the logic is not working.
To note i cant seem to cause any damage from any weapon during a units deploy animation
here i just use the torpedoE;
Code:
[DLPHJUMPA]
Start=0
End=16 ; SJM: End is not ending frame number but rather # of frames in this sequence -- ending frame # is 49
Rate=200
Rotates=no
Weapon=SubTorpedoE
Damage.Delay=0
ares states that
Quote:
"The weapon has to be known to the game already, otherwise it cannot be parsed correctly. It is recommended to add it to the WeaponTypes list."
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