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[TS] Orca Fighter, Bomber, Carryall
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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sat Mar 06, 2021 12:14 pm    Post subject:  [TS] Orca Fighter, Bomber, Carryall
Subject description: An alternate version from the originals
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trnsport.gif
 Description:
Ver.2
 Filesize:  916.68 KB
 Viewed:  3132 Time(s)

trnsport.gif



InGame.png
 Description:
Size comparison (small infantry ver.)
 Filesize:  38.63 KB
 Viewed:  3319 Time(s)

InGame.png



orca.gif
 Description:
 Filesize:  689 KB
 Viewed:  3319 Time(s)

orca.gif



orcab.gif
 Description:
 Filesize:  894.13 KB
 Viewed:  3320 Time(s)

orcab.gif



CarryAllV2.zip
 Description:
Slight upgrade on the turbines

Download
 Filename:  CarryAllV2.zip
 Filesize:  29.14 KB
 Downloaded:  129 Time(s)


OrcaFBCarryAll.zip
 Description:

Download
 Filename:  OrcaFBCarryAll.zip
 Filesize:  65.09 KB
 Downloaded:  156 Time(s)


Last edited by TeleVisor on Sun Mar 07, 2021 7:30 pm; edited 3 times in total

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Mar 06, 2021 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

they look really nice ingame

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 07, 2021 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

boxy in hvb smooth in game what a magic

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Mar 07, 2021 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Way too big for TS, you should scale them down and the
details on the turbines need to be improved a bit more!

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If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I used RedAlert2 normals mode in VSEIII, then the AutoNormals set to:

Normalization Method: Cubed
Normalization Range: Other
Other Options: none ticked

But the trick, I think, is to avoid 'stairs' as much as possible, even for what would be smooth shapes, and use instead hilighted/darkened borders to give the illusion of a curve.


@Hassan_2030:
I feel that too. Here I wanted models which looked somewhat up to scale with the rest of the units though. E1s needed to fit in the cockpit or I wasn't happy.
(Turbines on the CarryAll you mean?).

I have a smaller Orca F though, stand by...
EDIT:
https://ppmforums.com/topic-59352/ts-the-original-ts-orca-fighter-a-touch-up/

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Mar 07, 2021 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I mean all the turbines, because they lock flat and you can't
see any attampt for rotors inside which means they are missing
real structur, you know what I mean?

_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I see. I did try that route, but I wasn't able to make them look 'clean' in game :/

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TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

And these:



OrcaFBCA Icons.png
 Description:
In game
 Filesize:  12.99 KB
 Viewed:  3094 Time(s)

OrcaFBCA Icons.png



OrcaFBCAicons.zip
 Description:
Sidebar icons

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 Filename:  OrcaFBCAicons.zip
 Filesize:  5.14 KB
 Downloaded:  54 Time(s)


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Musketmarine
Medic


Joined: 14 Feb 2020
Location: Texas

PostPosted: Tue Mar 09, 2021 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very well crafted, I like how smoothly beautiful you made this. I don't see an issue with your rotor-job since to the common player, they wouldn't be looking for details like that. They'd be too busy looking at how realistically smooth it is.

Excellent work.

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