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Xenomorph [RA2]
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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sat Mar 19, 2011 4:50 pm    Post subject:  Xenomorph [RA2] Reply with quote  Mark this post and the followings unread

Alien Xenomorph.



Xenomorph Enhance Test.gif
 Description:
 Filesize:  258.06 KB
 Viewed:  334 Time(s)

Xenomorph Enhance Test.gif



[C&C] Xenomorph [VXL].rar
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 Filename:  [C&C] Xenomorph [VXL].rar
 Filesize:  45.02 KB
 Downloaded:  3 Time(s)


[C&C] Xenomorph [SHP].rar
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 Filename:  [C&C] Xenomorph [SHP].rar
 Filesize:  251.03 KB
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Last edited by 206UE on Wed Jan 31, 2024 2:23 am; edited 13 times in total

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Sun Mar 20, 2011 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

What did you use to make it? The shp looks 2dish Very Happy which is pretty good. Good Job!

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Mar 20, 2011 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The white pixels look odd, but for the rest it's pretty nice.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Mon Mar 21, 2011 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I usΞd VXLSΞ_III, 0S_HVΛ 3uiLdΞ2, Λnd 0S_SHP 3uiLdΞ2. HΞ2Ξ Λ2Ξ ΛLL 0f my infΛn72y vxL fiLΞs, 7hΞy'2Ξ n07 c0mpLΞ7Ξ 3ΞcΛusΞ I mΛdΞ 7hΞm 3i66Ξ2 Λnd n0w I hΛvΞ 70 2Ξw2i7Ξ 7hΞ HVΛ's.

Infantry vxl files.

Last edited by 206UE on Mon Apr 18, 2011 8:11 am; edited 3 times in total

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Mon Mar 21, 2011 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

206UE wrote:
1ike I 54id, i7'5 4 v0xe1. I u5ed VXLSEIII, OS_HVAbuilder, and OS_SHPbuilder. He2e I'11 p057 i7. 7he diffe2en7 HVA's 6ive i7 5ep247e 574nce5. I'm 60in6 70 w2i7e 1ike 7hi5 f20m n0w on.

Isn't there a rule against making a post entirely out of 1337-speak?
I can't read that.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Mon Mar 21, 2011 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I 607 m02phΞd, i7's m02phin' 7imΞ.

Last edited by 206UE on Mon Apr 18, 2011 8:20 am; edited 3 times in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Mar 21, 2011 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting, but your writing gives me a headache.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Mar 21, 2011 6:05 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not much harder to read than regular english. It's annoying to write like that though, unless you are using a (Lame!) converter.

As for the infantry. It's a bit dull in-game. Your making an infantry OUT OF A VOXEL is just an inefficient as your writing style. Modelling isn't any harder than voxelling once you get used to it, I suggest you check it out.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Mar 21, 2011 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Considering it's a voxel I'm quite impressed, I'll have to look into this method.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 21, 2011 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

206UE wrote:
1ike I 54id, i7'5 4 v0xe1. I u5ed VXLSEIII, OS_HVAbuilder, and OS_SHPbuilder. He2e I'11 p057 i7. 7he diffe2en7 HVA's 6ive i7 5ep247e 574nce5. I'm 60in6 70 w2i7e 1ike 7hi5 f20m n0w on.


You are going to write like this from now on? Do you know where the "language" comes from? Not impressed one bit.....:::YAWN:::::

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 21, 2011 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

You guys fall for anything. You do know he's doing it because you lot moaned about it right?

Anyway the infantry looks pretty good actually, I'd like to see it animated ingame though if possible or perhaps just a more useful picture. #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Mar 21, 2011 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Successful troll is successful. :/

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Tue May 10, 2022 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyone got a good sequence for this ?
It's a pain extracting it by checking the frames.

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https://www.moddb.com/mods/apocalypse1

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Tue May 10, 2022 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Overmind wrote:
Anyone got a good sequence for this ?
It's a pain extracting it by checking the frames.


Copy DogSequence

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Tue May 10, 2022 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will try to see if that matches. I want to make it attack infantry melee and spit acid on vehicles and structures.

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Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Thu May 12, 2022 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

-Update-
It worked well with DogSequence. It jump-attacks infatry and spits acid on anything non-infatry.

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Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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NCoder
Soldier


Joined: 22 Mar 2015

PostPosted: Wed May 18, 2022 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
You guys fall for anything. You do know he's doing it because you lot moaned about it right?

Anyway the infantry looks pretty good actually, I'd like to see it animated ingame though if possible or perhaps just a more useful picture. #Tongue


Agreed. I love how he can just troll everyone with his foulmouth and get away with it because his work is hella solid. lol

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Thu May 19, 2022 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this unit can be interesting variant of "attack dog" for Yuri's faction.

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Overmind
Rocket Infantry


Joined: 05 May 2022

PostPosted: Thu May 19, 2022 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made it work relatively like that, it will attack any infantry with priority and spit acid on anything non-infantry if being attacked. but it's high tier unit.

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https://www.moddb.com/mods/apocalypse1

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Thu May 19, 2022 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

And i think it fits to lore very well. Just as monster created by Yuri's scientists.
And it fits well as high tier infantry.

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