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Mental Omega Act III - DevLogs #1, #2 and #3
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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Aug 19, 2025 12:17 pm    Post subject:  Mental Omega Act III - DevLogs #1, #2 and #3 Reply with quote  Mark this post and the followings unread

The state of the world remains dangerously unknown, but the little new information that exists on it is revealed to you through Mental Omega Development Log videos — the third of which was released just last week.

It's been a while - the Mental Omega DevLog #3 (August '25) is here! Introducing new units, changes to some features you already know, a big new skirmish/multiplayer mode and.. MOre. From the revisions of Foehn Spinblade and Blast Furnace systems, to the entirely new special units that you will see in unique game modes, but also very likely in the upcoming missions - this DevLog has it all for our players.




But, if you missed them, we've released two other DevLogs with many more units for Allies, Soviets, Yuri and the Foehn Revolt. We also continue to showcase crucial quality-of-life changes brought to the players by the programmers working on the Phobos Engine Extension DLL, and we make further use of the good things Ares Expansion DLL has already made possible for the Red Alert 2 Yuri's Revenge modders.




Among the most notable additions are new features such as the ability to set waypoints or put aircraft built on airfields into guard mode, queue buildings in the sidebar, use a dedicated left-hand sidebar for superweapons and key support powers, and - finally - place any structure freely on trees. With Phobos no more manual deforestation will be needed, these terrain obstacles will no longer hinder base building.




To see all the newest units that will be available in the next version of Mental Omega, check out the Development Logs we are regularly posting on our YouTube Channel or images in the ModDB Gallery.

We're not done yet. Stay tuned for even MOre.

_________________
mentalomega.com

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