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- - - Day-Night Cycle - - - for any map by CCCP84
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Andrew84
Cyborg Engineer


Joined: 20 Dec 2020

PostPosted: Sun Sep 21, 2025 8:55 pm    Post subject:  - - - Day-Night Cycle - - - for any map by CCCP84 Reply with quote  Mark this post and the followings unread

The full Day-Night cycle.

The duration of day and night can be easily configured in the [Events] section.

It can be copy-pasted into any map. Simply copy the text from the file and paste it into any empty space in your map file.
Also, delete the old Lighting section from your map.
You don't need to do anything else. Everything will work.

If radiation was applied during a lighting change, post-radiation artifacts will appear. After daylight, these are erased by an invisible lamp.
If your map has lamps, they won't work properly. They should be removed.

You need to take into account that in a real game the time will be longer due to lags. 60, 45, 30 minutes it is time with ideal conditions without any lags.

I did this back in 2022 on Oceania. Now I've isolated the triggers that were previously mixed in with others.

As far as I know, from 2022 until now, Oceania was the only publicly available map with such a cycle implemented.
Now, I think there will be more )
We could also consider including this cycle as an option in the CNCNET client.

If you mention me inside your map file with this line, I will be pleased:
; Day-Night Cycle by CCCP84. Made in 2022. v1.1



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Day-Night Cycle - 30min.ini
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Day-Night Cycle - 45min.ini
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Day-Night Cycle - 60min.ini
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Day-Night Cycle - TEST.ini
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Hier light changing happens every tick. For tests.

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Last edited by Andrew84 on Sat Oct 04, 2025 8:56 pm; edited 5 times in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 22, 2025 2:30 am    Post subject: Re: - - - Day-Night Cycle - - - for any map by CCCP84 Reply with quote  Mark this post and the followings unread

Andrew84 wrote:
As far as I know, from 2022 until now, Oceania was the only publicly available map with such a cycle implemented.


Fan made maps have been using day to night cycles since the Final Alert map maker was released 26 years ago. You can make the same lighting changes in TS maps too, so this has been common knowledge since before the game was even released..

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Andrew84
Cyborg Engineer


Joined: 20 Dec 2020

PostPosted: Mon Sep 22, 2025 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I've never seen a map like this.
Can you show me?
I don't think such a full-blown smooth retint has ever been used anywhere. A simple brightness adjustment doesn't produce the desired effect. This is something completely different. It's a completely different level.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 22, 2025 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

If you search the forum you can find several old topics about day night cycles, you should be able find some maps in the archive with day night cycles too.

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Andrew84
Cyborg Engineer


Joined: 20 Dec 2020

PostPosted: Mon Sep 22, 2025 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

When I was doing my cycle, I didn't find anything. The most I was told was that someone was doing ambient triggers, which is completely unsuitable for this purpose.
There has never been, and still isn't, a fully functional cycle suitable for use. Other than that.

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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Thu Oct 02, 2025 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can use trigger loop to cycle through light level and basically simulate day/night.

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Andrew84
Cyborg Engineer


Joined: 20 Dec 2020

PostPosted: Fri Oct 03, 2025 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

What is trigger loop?
Isn't it exactly that what i used in my cycle?

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Pandaprewmaster325
Soldier


Joined: 14 May 2025
Location: Syria

PostPosted: Sat Oct 04, 2025 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

GREAT idea for extra immersion ,  wonder if this works on campagin missions too something like the soviets invading new York at evening and deploying the psychic beacon during afternoon or night makes for better storytelling element

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Andrew84
Cyborg Engineer


Joined: 20 Dec 2020

PostPosted: Sat Oct 04, 2025 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doing this for the campaign mission won't be a big problem if someone wants to do it

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