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Reversing Neg.Prerequsite for unlocking things by killing experience like Gen ZH rankings !
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AlbertWesker21
Vehicle Driver


Joined: 12 Dec 2022

PostPosted: Sat Dec 27, 2025 2:03 pm    Post subject:  Reversing Neg.Prerequsite for unlocking things by killing experience like Gen ZH rankings !
Subject description: since minus multply with minus is a plus !!!
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I have a unit that unselectable,unbuildable,comes with delivery  SW by CC at the start.It has specific armor.non legal target,immune to emp,non warpable, it is vulnerable only to enemies' revenge weapon WHs e.t.c. with Phobos, even with Hospital or TechMacShop, it is not able to self heal,never heal...This unit is vulnerable to only my enemies RevengeWeapons WHs. (AffectAllies=no) WH has "DetonateWarheadsOnAllMapObjects=yes" and other specific filters.

The unit is tied to a Limbo Neg.Prerequisite building with AutoDeathBehaviour... So, when I kill enough objects of my enemies, I get rid of the unit, in fact the NegPreq. limbo building also,

(The Revenge Weapons for infs,units, and defences,buildings are different, so effect is different , don't worry...) Smile

And think that ,this is for only for first rank. The only problem is, HEALALL

crate powerup. When I pick up HEALALL powerup crate by luck, the getting rid of the unit and Neg.Preq. limbo building is Delayed !

I don't want to close the Healing crate completely, it is necessary for other units sometimes...

I don't think there is a way that preventing Self healing despite HealCrate.

Is it the only way to write 0 to Heal crate for solving this problem ? Sad

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Today, at 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made a Generals style Exp system using Kratos's attach effect stack code to trigger different effects after a specific amount of units had been killed.



exp test.mp4
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