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Help Editing Shroud/Fog
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Anubis_Atomicus
Civilian


Joined: 17 Feb 2026

PostPosted: Tue Feb 17, 2026 6:09 am    Post subject:  Help Editing Shroud/Fog
Subject description: Altering map visibility. TSClient 7.06
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I'm attempting to get offline maps (including campaign) to load up as semi-transparent/visible by altering the unexplored black shroud properties. Though, not sure which elements or files to look at and delve into. I remember this tweak was implemented as part of some previous community mod or patch, however I can't recall which one (otherwise I'd have replicated from that source).

Happy to receive useful guidance on how to get this customization/edit functional.

Thanks. Smile

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 17, 2026 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The shroud and fog are rendered by shroud.shp and fog.shp in the conquer.mix file.

You can edit both with SHP builder, they're alpha images which will require a custom grayscale pal to edit tho.

If you just want to make the shroud semi-transparent, you can extract fog.shp, rename it to shroud.shp and put it in the main folder.

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Anubis_Atomicus
Civilian


Joined: 17 Feb 2026

PostPosted: Fri Feb 20, 2026 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

@Mig Eater --Thank you for responding. Smile
However, after attempting your suggestion, it may be helpful to specify which "main folder" you're referring to.

I extracted from conquer.mix the fog.shp as instructed, renamed to "shroud.shp", and then placed it inside the client directory containing the game.exe. After launching and starting a new skirmish, the black shroud remained as normal and wasn't transparent. So it didn't work.

I thought maybe moving the shroud.shp file to MIX directory instead... nope, also had no effect on in-game transparency.
->Also placed in Client sub-directory. = Ineffective
->Also placed in Resources sub-directory. = Ineffective
->Also placed in Ini sub-directory. = Ineffective

Is there a reason to expect it would only apply if the renamed file is reintegrated with conquer.mix ?

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