Posted: Tue Feb 17, 2026 6:09 am Post subject:
Help Editing Shroud/Fog
Subject description: Altering map visibility. TSClient 7.06
I'm attempting to get offline maps (including campaign) to load up as semi-transparent/visible by altering the unexplored black shroud properties. Though, not sure which elements or files to look at and delve into. I remember this tweak was implemented as part of some previous community mod or patch, however I can't recall which one (otherwise I'd have replicated from that source).
Happy to receive useful guidance on how to get this customization/edit functional.
The shroud and fog are rendered by shroud.shp and fog.shp in the conquer.mix file.
You can edit both with SHP builder, they're alpha images which will require a custom grayscale pal to edit tho.
If you just want to make the shroud semi-transparent, you can extract fog.shp, rename it to shroud.shp and put it in the main folder. _________________
@Mig Eater --Thank you for responding.
However, after attempting your suggestion, it may be helpful to specify which "main folder" you're referring to.
I extracted from conquer.mix the fog.shp as instructed, renamed to "shroud.shp", and then placed it inside the client directory containing the game.exe. After launching and starting a new skirmish, the black shroud remained as normal and wasn't transparent. So it didn't work.
I thought maybe moving the shroud.shp file to MIX directory instead... nope, also had no effect on in-game transparency.
->Also placed in Client sub-directory. = Ineffective
->Also placed in Resources sub-directory. = Ineffective
->Also placed in Ini sub-directory. = Ineffective
Is there a reason to expect it would only apply if the renamed file is reintegrated with conquer.mix ? QUICK_EDIT
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