Posted: Tue Jan 06, 2026 5:56 pm Post subject:
Moral,Panic,Bravery System ???
Subject description: It was a feature request, lost against something else in DeathMatch when AlexB (Ares) was active ...
A Dawn of War player wished this from "EvilRenegade" decades ago.It is not at exactly MPB system. But can be done similar with "KillWeapon" tag by Phobos, using AEs...
KillWeapon=with a CellSpread,enemies can be made less powerful with a duration ; WeaponType
KillWeapon.OnFirer= Reverse Effect of above, there is no need to explain too much. ; WeaponType
Even "ExpireWeapons" of AEs can trigger chain reactions...Tint feedback is awesome for following the things right, or not...
Earning veterancy, earning money by bounty, and now this !
Every player will think twice if throwing units into fire, worty or not, players pleasure....
I know,Psychedelic=yes never works on own units, but I will give it a try if it works by KillWeapon or AE's Expire weapon ? Let's give it a chance...Don't give too much Duration= not to break the balance... QUICK_EDIT
In order to use "ExpireWeapon's" chain reactions,(for example,Psychedelic=yes)
"ExpireWeapon.UseInvokerAsOwner= " must be yes !
Otherwise, doesn't work, but "KillWeapon=" and "KillWeapon.OnFirer=" always work. I gave short Durations,
so it works as intended with a perfect balance.. Last edited by AlbertWesker21 on Thu Jan 08, 2026 1:11 pm; edited 1 time in total QUICK_EDIT
I see no mods trying this,until now.Some mods will definetely will try this.
But ,there is a rumor that AttachEffects can cause more lag. Kratos.dll's lags are the worst !
Also Kratos dll. has a lot of conflicts with Phobos.dll... So, I don't use it anymore.(Kratos is the Best results for new logics ,but worst FPS even in a single player skirmish game...)
I suggest to use in between 30-40 frame durations of Phobos' AEs for this one, yes, small effect ,but believe or not the difference is unbelievable. Also 40 damage and CellSpread=5 is enough for AEs Expire weapon for Psychedelic Warhead that gives panic effect. QUICK_EDIT
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