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Linking singla player maps
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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Mon Apr 27, 2026 10:29 am    Post subject:  Linking singla player maps Reply with quote  Mark this post and the followings unread

I'm trying to make it so that when completing a single player map, the next one is loaded, as in the case of the original campaign missions.

I'm not sure if CNCNEt modbase does this automatically or not.
Currently, when completing the initial map, i get an error (unable to load scenario) although the next map is defined in the battle.ini used by CNCNet.

So what can I do to load the next mission automatically?

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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Ousagi
AA Infantry


Joined: 02 Nov 2022

PostPosted: Mon Apr 27, 2026 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to set it in mapselmd.ini. Most of the mission/campaign stuff are in battlemd.ini(not the CNCNet version, the one in the RA2MD.mix),
mapselmd.ini, and missionmd.ini. All of these can be found in the RA2MD.mix.

Already learned this back then before I learned the CNCNet version. I learned it before even making my mod use CNCNet.
So I was just using RunAres.bat back then and the Ares version of setting the missions.

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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Yesterday, at 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

For CNCNet single player missions are listed in INI\battle.ini

In there, the mission list is in order, but when the 1st mission is done with victory, instead of loading the second one i get "unable initialize map selection" error instead and the 1st mission gets re-run.

So that's why I assume it has to be something more.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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Ousagi
AA Infantry


Joined: 02 Nov 2022

PostPosted: Yesterday, at 9:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Were you able to make it work? It should just be in mapselmd.ini.
I also sometimes forgot and thought setting it in INI\battle.ini is enough.

Though I might be wrong and there is another way but this was the way I've been doing it.
It is inconvenient to set up so many things just to make it work like in vanilla. Laughing

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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Today, at 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ousagi wrote:
Were you able to make it work? It should just be in mapselmd.ini.
I also sometimes forgot and thought setting it in INI\battle.ini is enough.

Though I might be wrong and there is another way but this was the way I've been doing it.
It is inconvenient to set up so many things just to make it work like in vanilla. Laughing

Not yet.

Added it like this for testing but Yuri map 02 does not load after 01 is finished. Same error.

; Soviet Progression
[Nod]
Anims=Anims
Sounds=NODSFX
1=Sov01
2=Sov02
3=Sov03
4=Sov04
5=Sov05
6=Sov06
7=Sov07
8=Yur00
9=Yur01


[Yur00]
Scenario=yur00as.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX

[Yur01]
Scenario=yur01as.MAP
Description=791
VoiceOver=NOD-01.AUD
MapVQ=NODMAP01.VQA
Overlays=TN02A.SHP,TG02A.SHP
Targets=1,190,100
ClickMap=NODCLK01.PCX

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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Ousagi
AA Infantry


Joined: 02 Nov 2022

PostPosted: Today, at 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Same exact thing I did back then. Laughing

[Nod] is for the Soviets, [GDI] is for the Allies, and [ThirdSide] is for Yuri.
it should be:
Code:
[ThirdSide]
1=Yur00
2=Yur01

Assuming the Player is set to Yuri Faction. Are the others working? I meant the Soviet ones?
Also is said ";Soviet Progression" at the top. Make sure you add ";Yuri Progression" comment for [ThirdSide].

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