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No hanky-panky! R18 Poison Ivy for yuri
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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Thu May 15, 2025 6:53 pm    Post subject:  No hanky-panky! R18 Poison Ivy for yuri Reply with quote  Mark this post and the followings unread

Very Happy long time no see, now I bring a NSFW Infantry to Yuri for upgrade the virus sniper. She can not only control male type unit but also shot cyber vines to parasitic and destroy the vehicles  Twisted Evil



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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Thu May 15, 2025 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You will never know how she launch her weapons Very Happy



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7504748736911389019(20250516-030546).png
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silverwind
Missile Trooper


Joined: 11 Jun 2016

PostPosted: Fri May 16, 2025 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me of the Naked Tanya thread.

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Ousagi
AA Infantry


Joined: 02 Nov 2022

PostPosted: Today, at 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like how this pretty much complete. It has a idle, walk, death, crawl prone, prone primary and secondary attack, etc.
except it doesn't have the shadows.

It's also posted with the blue background in case someone does want to use it.
You also posted the 3D scene to show that you made it. You could just give the 3D model file,
so that we could add the shadow anim or modify the anims or model a bit.

Adding a download and damn, there are 1389 frames in this! Also I just noticed it also doesn't have remaps on it.
Unless the roses are suppose to be it.


         

Here's the download. I got the general error again unfortunately.

Here are the code. Plus I added a custom rose projectile and vine attack for it:
Code:
;RulesMD.ini
[PSNIVY]
UIName=NOSTR:Poison Ivy
Name=Poison Ivy
Category=Soldier
Primary=VineAttack
Secondary=RoseLauncher
OpenTransportWeapon=-1
Prerequisite=YABRCK
CrushSound=InfantrySquish
Strength=12500
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=10
Sight=5
Speed=4
Owner=Yuri
Cost=500
Soylent=500
Points=10
IsSelectableCombatant=yes
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
ElitePrimary=VineAttackE
EliteSecondary=RoseLauncherE
;IFVMode=
NoShadow=yes

[VineAttack]
Damage=1500
ROF=40
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=VineAttackWH
;Burst=2
;Report=GIAttack
OccupantAnim=UCFLASH

[VineAttackWH]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=VNATK,VNATK
ProneDamage=70%

[RoseLauncher]
Damage=4000
ROF=40
Range=8
Burst=1
Projectile=RoseSeeker
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[RoseSeeker]
Shadow=no
AA=yes
AG=no
Image=RSATK
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

;ArtMD.ini

[PSNIVY]
Cameo=PSNIVYICON
AltCameo=PSNIVYUICO
Sequence=PSNIVYSequence
;Remapable=yes ;Doesn't have remap
FireUp=5
SecondaryFire=13
PrimaryFireFLH=0,0,0
SecondaryFireFLH=70,0,90

[PSNIVYSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,20,20
FireUp=168,24,25 ;penetrating attack
SecondaryFire=368,21,25 ;chest burst attack
;vine cross block
Down=607,4,4
Prone=567,1,1
Crawl=639,20,20
FireProne=799,24,25 ;penetrating attack
SecondaryProne=999,21,25 ;chest burst attack
Up=575,4,4

;;;;Deploy;;;;
;Deploy=607,4,4
;Deployed=567,1,1
;DeployedFire=799,24,25 ;penetrating attack
;DeployedFire=999,21,25 ;chest burst attack
;DeployedIdle=0,0,0
;Undeploy=575,4,4
;;;;Deploy End;;;;

;end

Idle1=1198,25,0,S ;sprout
Idle2=1223,25,0,E ;pull
Die1=1248,71,0,S ;head on rose
Die2=1319,71,0,E ;head on rose
;Paradrop=0,8,0 ; N/A
Cheer=1223,25,0,E ;pull
Panic=567,1,1 ;vine cross block

;extra

[VNATK]
UseNormalLight=no
Crater=no
Scorch=no

[RSATK]
AnimLow = 0
AnimHigh = 30
AnimRate = 1
UseLineTrail=yes ; SJM
LineTrailColor=0,155,0 ; SJM
LineTrailColorDecrement=16 ; SJM
AnimPalette=yes

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