Posted: Tue May 12, 2026 7:13 pm Post subject:
Double condition trigger
I'm attempting to make a trigger to activate when 2 conditions are met (2 bases destroyed), but due to the linearity of events and triggers it does not seem possible.
Currently I've used trigger 1 to enable trigger 2, but that will not signal if base 2 is already destroyed when you destroy base 1.
Also, action 15 (allow win) does not seem to do anything or at least I can't make it work in testing.
So is there a way to trigger something when 2 previous conditions are both met in a random order ? _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
Case 1: multiple condition-events can be used.
Adding all the events that need to happen in order to trigger the actions does work in a cumulative manner, so a single event will not break the activation.
Case 2: when you cannot use multiple events due to house ownership restrain.
Tris was more tricky, but it eventually worked.
Let's say you are house Yuri and you need to trigger something when certain conditions of house America and house Russia are met. Here's how it's done:
1. Create in the rules.ini a fake invisible invulnerable insignificant structure (1x1 in size) to have it as placeholder. I used a derivation of my original land mine as prop.
2. Create a waypoint in an area of the map you don't need much (it will take 1x1 anyway).
4. Setup separate trigger for house America and house Russia. To their other actions, add action "125 create building" and select the above created one with the waypoint created already.
3. Create the new final trigger that covers both events. As event/condition for the trigger, use "60 - tech type exists" and set it to 2 (or more if you have more houses that fit into the final condition). _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
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