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Soviet Weapon Factory [NAWEAP]
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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Sat Apr 12, 2025 10:53 pm    Post subject:  Soviet Weapon Factory [NAWEAP] Reply with quote  Mark this post and the followings unread

You can now see the interior of the weapons factory as soon as the doors open



open doors preview.png
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naweap open doors.rar
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Last edited by wow4ik81 on Wed May 07, 2025 7:03 pm; edited 1 time in total

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wofulo
Vehicle Drone


Joined: 19 Feb 2021

PostPosted: Wed May 07, 2025 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wall looks too thin to me

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Wed May 07, 2025 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

And how would you do it?

Upload your work!

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adamstrange
Plasma Trooper


Joined: 07 Mar 2013

PostPosted: Fri Jun 06, 2025 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

This is really nice work.
Yes the walls look thin but thats the overall design of the original building itself.

If anything, all the buildings in the game are way to small for what they produce.

Tank factories should be 5 times the size cosidering the room to house materials and workers to build them and tank factories do not build aircraft.

So the game should have a seprate building of equal size where the aircraft roll out to the airpad or lift out of the roof and land on the airpad.

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Tue Apr 21, 2026 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've revised the weapons factory again.



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naweap open doors [update].rar
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Last edited by wow4ik81 on Wed Apr 22, 2026 7:38 pm; edited 2 times in total

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Pandaprewmaster325
Light Infantry


Joined: 14 May 2025
Location: Syria

PostPosted: Tue Apr 21, 2026 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't tell what's new in this update???

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Tue Apr 21, 2026 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Compare the original data and the previously uploaded files.

The main issue was ensuring the opening doors were displayed correctly; often, if a second weapons factory was located next to another, the animations were obscured.

Another problem with naweap_1 and ngweap_1 was that white pixels appeared on night maps.

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Flactine
Civilian


Joined: 21 Jan 2025

PostPosted: Wed Apr 22, 2026 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

The interior is from construction yard?

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Wed Apr 22, 2026 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes right



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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Thu May 14, 2026 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work.

Generally, I'd remake the WFs to have larger interior space as there are many mods that use large units.

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Thu May 14, 2026 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, yes theoretically feasible with a 6x4 foundation.



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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Yesterday, at 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work.

Generally, I'd remake the WFs to have larger interior space as there are many mods that use large units.

_________________
Red Alert 2 Yuri's Revenge Apocalypse mod:

https://www.moddb.com/mods/apocalypse1

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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Yesterday, at 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, I cannot completely redo it from scratch. I only increased the size from 5x3 to 6x4.
If you have specific ideas or a concept of what it should look like, please let me know.

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Ousagi
AA Infantry


Joined: 02 Nov 2022

PostPosted: Today, at 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Woah! A 6x4 warfactory? I thought the warfactory was hardcoded to be in a specific foundation only.
Did you do anything differently? Or is it just the same code just the foundation changed?

I've recreated the Soviet Warfactory. The interior isn't added yet but you see that the model is already created.

Could you provide the code for the 6x4 warfactory? I want to test it out and check.
Also could it be as any Foundation=? Since your foundation is already irregular, being an even amount of tiles.
How did the unit even came out from that?



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wow4ik81
Rocket Cyborg


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Today, at 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I never intended to create a completely new weapons factory and I won't be doing so.

As I have already mentioned, I merely expanded it slightly. The 6x4 foundation is standard and can be used even without ARES.

In the RULES file, I merely experimented with the ExitCoord, though without achieving a final result.

And in the ART file, I changed the foundation to 6x4.

Anyone who would like to experiment further is welcome to do so; I have created a mix file and am making it available for download.



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