
Official Tiberian Sun Submission - 7th Place

Map Name: The Clarions Call
Author: Othalla
Site: Den Games Network (cncden.com)
Best Rating On OMCs: <none>
Best Position On OMCs: <none>
Players: 8
Ratings:
Original Concept: 14.8%/20%
Ballance: 11.8/15%
Eye Candy: 23.0%/30%
Fun Factor: 18.2%/20%
Triggers: 00.0%/15% (no triggers)
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Overall Score: 67.80%
Valid Score: 67.00%
Clazzy's Position: 4th - 78.0%
Wes.com's Position: 6th - 60.0%
The DVD's Position: 5th - 71.0%
Python's Position: 9th - 67.0%
Carnotaurus's Position: 6th - 63.0%
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Final Position: 7th
Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map):
-> Clazzy:
- 18%
- 15%
- 26%
- 19%
- 0%
= 78%
Comments:
Nice lighting and layout.
Edge of map visible. at bottom.
Too many Jellyfish, reducing the amount of sounds you hear when playing.
Neutral harvesters were a bit of a pain.
This is quite a good map and, if it had triggers, would have come first place for me.
-> Wes.com:
Original concept: 12/20
Balance: 13/15
Eyecandy: 17/30
Fun factor: 18/20
Triggers: 0/15 = 60%
good layout good detail.
some bases are a bit to close, but a very fun map to play
-> TheDvD:
Map 0013:
- (20%) Original Concept:
Weighted score: 14%
Category score: 70%
I like how the bases are set up. The capturable refinery's at the start are a nice start. If you can time it right, you can have a Refinery ánd a Harvester for a mere 500 credits, the cost of an engineer.
- (15%) Balance:
Weighted score: 12%
Category score: 80%
Every base a ton of tiberium, so that is not a problem. The bases are set up in a way that you'll have 2 amongs eachother. Still, having all the tiberium in your base kills off some strategies.
- (30%) Eyecandy:
Weighted score: 25%
Category score: 80%
The detailing is realistic. There could be a tad more at some places, and there are some errors (also the bottom of the map has an error). I like the dirt roads. The lighting is also good.
- (20%) Fun Factor:
Weighted score: 20%
Category score: 100%
Almost perfect. Why? Because this an 8 player map, and the bases are close together. You'll have constant battles, something I really enjoy. The map runs fast.
- (15%) Triggers/Scripts:
Weighted score: 0%
Category score: 0%
None. Too bad, because this could have made for a lot more points.
- (100%) Total weighted score:
14+12+22,5+20+0=71%
-> Python:
Original Concept: 17/20 - Very realistic and detailed. Small towns all over the map contribute to the realism.
Balance: 12/15 - Tiberium and building space were very balanced. However the starting locations were not spread out the best.
EyeCandy: 24/30 - Map is deeply detailed all over, however I noticed one cliffing error.
Fun Factor: 14/20 - Map was just another typical map, but it was a challange to try and capture all the refinerys from the enemys.
Triggers: N/A - No triggers present.
Overall Mark: 67%
-> Carnotaurus:
Original Concept: 13/20
Ballance: 07/15
Eye Candy: 23/30
Fun Factor: 20/20
Triggers: 00/15
---------
Score: 63/100
Original Concept: 8 players, medium sized map. Lots of dirt roads. Careful driving, though.
Balance: The left is fairly balanced, Just watch your back. Artillery can be a pain in the ass if you position them properly. the right, however,is awful. two players(top two) are right next to each other. You can be a sneeker and kill them both, if they are crippled, though. Capture the refinery in your base when the harvester IS DOCKED!!!
Eyecandy: Eyecandy is decent. a few bridges, and a GDI upgrade center in the middle, by the Kodiak. Capture for droppods. a few random fona patches exist for your veiwing pleasure,along with some civilian stuff.
Fun Factor: Pretty fun. a decent East Vs West map it would make.
Triggers: No triggers present.
Map ReadMe Contents:
- Real Name: Christian Carson
Country:United Kingdom
Age:18
Forum: Den Games Network Forums
Username/Alias: Othalla
E-mail:Othalla@hotmail.com
AKA:Othalla6 (Reprisal Map Pack only [CNCGames.com])
Map Name: The Clarions Call (2-

Size: 120x120
Contestant Words When Submitting:
<same as readme>
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