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[obsolete] UPDATE THREAD
Moderators: daTS, Gangster, Team Black
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jul 13, 2006 5:32 am    Post subject:  [obsolete] UPDATE THREAD
Subject description: Periodic Updates
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[/center]

Exclamation Exclamation Exclamation<b>Please note that some of this may be seen in Tiberium Odyssey Screenshots, however, Gangster has informed me that TO terrain is currently undergoing retexturing.. so this has been kindly given to me by gangster. (see further down page about tenth post for conversation log)</b>


<b>Please note that there are a few graphical glitches in some of the screenshots that have been worked out!</b>

Screenshots are at the bottom of the post. I will update this post periodically with continious work.

*ones in blue are done by gangster in his original TX, just unreleased. And colors in Violet/pink are unfinished work by gangster from his previous TX, and I am finishing

Progress Update:

<b>
Warning Stripes (Complete)
GDI & Nod Logo (Complete)
Airstrip (Undergoing Reconstruction)
Drop Zone (Complete)
Aircraft Hangar (Complete)
Control Tower (Partially Complete)
Railway ends (Complete)
*Rail/road crossing (Complete)
Civilian Docks (Incomplete)
Train Voxels (Complete)
Vehicle Voxels (Incomplete)
Watercraft Voxels (Incomplete)
Civilian Jail (Incomplete)
Train Station (Partially Complete)
Bus Stop (Incomplete)
Tiberium Mutation LAT (Complete)
Cracked Ground LAT (Partially Complete)
Paved Railway Slopes (Complete)
Stairway Ramps (Partially Complete)
Streetlights (Incomplete)
Streetsigns (Incomplete)
Blast Doors [city cliff] (Incomplete)
Updated City Cliffs (Complete)
Caves (Complete)
Concrete Shore [ports] (Complete)
Natural Bridges (Partially Complete)
</b>


*A note on the railroad crossing: The way that they have been made is unique. The tile is 3x3. however, only the 3 middle tiles that the rail crosses is recognised by the game as a monorail type. Also, you are not to put rail across the road. Just lay the rails next to the road, and on the other side. the tmp tile itself is coded so that the train will cross it.


Anyone who would like to assist me in creating Tiberium Mutated Overlay as well as other LAT tiles is more than welcome. I be working, meanwhile, on more city and base terrain.

All help and input accepted. <b>If you have a cool idea, post it here!!</b>



now for the part you love.....

SCREENIES!!

A GDI Rail Station. Tiles have been updated since then.


The train voxels.. Made from SCRATCH. Very Happy


Crossing Tiles (3x3). NOTE: The graphical error has been fixed.


Unreleased and Unfinished stuff from Gangster himself now coded (click preview)



<b>Updated 1:52am US Central Time July 13, 2006 at TiberiumSun.Com and July 13 1:43am US Central Time at Project Perfect Mod</b>

Last edited by daTS on Fri Jul 14, 2006 6:57 am; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jul 13, 2006 7:45 am    Post subject: Reply with quote  Mark this post and the followings unread

One word can describe this - cool. When will this become awailable for download?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Jul 13, 2006 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some very interesting work.
Although I think you're overusing the Hazard stripe #Tongue.

Love the Construction Yard Warehouse, very nice!

The Paved Road rail crossings are a nice idea. Just there is a slight offset problem, also, the bits at the sides.. which I think are to depict a slight raise/ramp? look weird.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jul 13, 2006 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not just continue my TS:TX?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jul 13, 2006 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ RAGosho: The first public beta will be some time in mid august i am hoping

@ Gangster: That's basically what i'm doing.... You could send me any unused work in the TX and i'll expand on those too if you'd like.

@Muldrake: Yes, it's an error, not a ramp. The rails for the road are 3 or 4 pixels off.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jul 13, 2006 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

No i mean... why did u used diffirent name. Keep mine.. Take my forum. And i in my turn will give u latest update.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jul 13, 2006 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, The reason I didn't want to use TS:TX, like yours, is because i didn't want to seem like i was going to steal it from you...

and if you are sure you want me to take your forum, then okay... I'll ask a moderator to move it there.

You've already got my MSN... You can see me there if you'd like, or PM me.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jul 13, 2006 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll add you as moderator there, DaTS. I'll only post a news in the site before doing it.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 14, 2006 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay... I have a HUGE update coming... Be ready!

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Fri Jul 14, 2006 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

A huge and promising update. Very nice work DaTS. And the trains are simply superb.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 14, 2006 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

[b]From MSN[/b]
Code:
Gangster says:
hey
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! - Gone to the store.. brb says:
Hey.
Gangster says:
i going to give u all rights on TS:TX
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
seriously?
Gangster says:
yeah.. looks like im totally stuck with TO..
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
heh.. well, I guess we will have to talk to banshee about me taking over your forum.
Gangster says:
sure..
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
But what do you think of the work i have done so far? (aside from the occasional graphical glitch)
Gangster says:
it cool.. but i advice u to separate it to Civilian Expanshion and Terrain Expanshion
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
yeah. I am having the TX as a separate file
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
then the Civilian Expansion will be like an addon'
Gangster says:
thats right.. so.. ill going to find my lastest update if u dont have such
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
okay
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
I hvae the beta .09 that is in the public forum.. that's it.
Gangster says:
nah. i did build for Carno.. and ve lost it somewhere.. I ll ask him bou it
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
Oh, okay.
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
Well, thanks for this.. It helps alot
Gangster sends:

New WinRAR Archive.rar
 
    Open(Alt+P)
Gangster says:
I cant remember what is quite new inside..
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
I will have a look
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
hmm
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
some of this stuff looks like it's in TO too....
Gangster says:
coz TO TX based on TSTX...
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
oh
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
so i can use this in TS:TX?
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
I dont want to outrage the community and have them accuse me of stealing from TO
Gangster says:
dont worry.. we are changing TO TX since we have new textures

[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
oh
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
okay
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
do you mind if i quote some of this conversation on PPM and Tumsun?
Gangster says:
i dont mind..
[[ AnthonY ]] - Muldrake, IM asap, i need to show you something! says:
okay.. Just asking


So.. this is actually what he had planned for TS:TX before TO.. but he's given them to me, since TO's terrain expansion is getting retextured...

So.. The release date for the public beta is currently Saturday, 12th of August. **MAY CHANGE, DEPENDING ON SCHOOL ACTIVITES**

Anyways.. the shit u wanna see.. Progress Report and Screenshots:



Exclamation Exclamation Exclamation Please note that some of this may be seen in Tiberium Odyssey Screenshots, however, Gangster has informed me that TO terrain is currently undergoing retexturing.. so this has been kindly given to me by gangster. (see further down page about tenth post for conversation log)


[b]Please note that there are a few graphical glitches in some of the screenshots that have been worked out![/b]


*ones in blue are done by gangster in his original TX, just unreleased. And colors in Violet/pink are unfinished work by gangster from his previous TX, and I am finishing

Progress Update:
[b]
Warning Stripes (Complete)
GDI & Nod Logo (Complete)
Airstrip (Undergoing Reconstruction)
Drop Zone (Complete)
Aircraft Hangar (Complete)
Control Tower (Partially Complete)
Railway ends (Complete)
*Rail/road crossing (Complete)
Civilian Docks (Incomplete)
Train Voxels (Complete)
Vehicle Voxels (Incomplete)
Watercraft Voxels (Incomplete)
Civilian Jail (Incomplete)
Train Station (Partially Complete)
Bus Stop (Incomplete)
Tiberium Mutation LAT (Complete)
Cracked Ground LAT (Partially Complete)
Paved Railway Slopes (Complete)
Stairway Ramps (Partially Complete)
Streetlights (Incomplete)
Streetsigns (Incomplete)
Blast Doors [city cliff] (Incomplete)
Updated City Cliffs (Complete)
Caves (Complete)
Concrete Shore [ports] (Complete)
Natural Bridges (Partially Complete)
[/b]

Click Preview:

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jul 14, 2006 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking great!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 21, 2006 6:25 am    Post subject:   Reply with quote  Mark this post and the followings unread

well, I already commented about the terrain in the other thread, I'd like to know now what that construction-yard-looking-black thing is? is it just your personal building, or will TS:TX have it?

oh, and will TS:TX have those train voxels too?

all those new features sound awesome! Thumbs up!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jul 21, 2006 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 06 wrote:
I'd like to know now what that construction-yard-looking-black thing is? is it just your personal building, or will TS:TX have it?


Aircraft Hangar, it'll come with TS:TX.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jul 26, 2006 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

VERY nice indeed, good to see some more progress and possible addition into the OMC, if they agree on it...

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ARC-056
Civilian


Joined: 06 Nov 2008
Location: MRN Stonehenge, Computer Core Chamber

PostPosted: Fri Nov 07, 2008 4:56 am    Post subject: TS:TX Updates Reply with quote  Mark this post and the followings unread

Hm, so far I'd say your terrains are coming along excellently. I'll admit it, I'm no computer expert, and I can't make a good map to save my ass. Yet, I can definitely say the Terrain Expansion, and any future tilesets, gonna go far.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Nov 07, 2008 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the support, though this particular topic is obsolete.
I'll get a new preview soon, we've put in a lot of cool material lately.

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Nov 07, 2008 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Welcome to PPM, enjoy your stay.

@ TB: If it's obsolete, then why is it still stickied? Laughing

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Nov 07, 2008 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

DaTS won't let me have mod powers in the XTX forum.. maybe he thinks I'll break it or something #Tongue

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