Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jul 14, 2006 8:30 am Post subject:
Questions and Ideas
Subject description: What do you want to see?
I would like to know what you think about the TX so far, and if you have any questions or ideas!
Post them here... and be logical. Think.. this is a TERRAIN expansion.. the civilian addons are just that.. addons. My main priority is the terrain. Dont ask stupid questions, and read before you post.
I want comments like this:
Quote:
Hi! I believe that TS:TX is looking good. Is it possible to create new crashed items? I believe that would look excellent in the next version.
NOT like this:
Quote:
OMG! TX ROXX! Put a NEW MISILE SILO IN IT WIT NEW STUFF LIKE ANIMATIONS AND STUFF AND STUFF LIKE COOL STUFF!
I will delete your post if i see one like that.
Well, let the fun begin! _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Nod Subterra Docking Platform, basically where supplies will arrive from underground in secure areas, before unloading and going back under off territory? _________________ QUICK_EDIT
Is it possible to make LAT water tiles, like the green ground or sand but water. It would allow for the construction of smaller streams in maps rather than rivers. QUICK_EDIT
Is it possible to make LAT water tiles, like the green ground or sand but water. It would allow for the construction of smaller streams in maps rather than rivers.
It is possible, it'd just be quite a bit of work. To place the LAT, Auto Shore must be off in the map editor, otherwise it'd place shores around the water LAT since we have to set the LAT as water type. _________________ QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jul 14, 2006 9:56 pm Post subject:
I'm going to replace all the water tiles, and yes, the shorelines. I want the water to diffuse a little bit, as the concrete shorelines are slightly diffused. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Which raises the question of 'wakes' when crossing?
...or make tiberium moss act as natural bridges, or just use fjords. as in RA1..
Another idea, would be swampy tiles into LAT watertiles, which would be cool, since they might give a "quicksand" effect
..making the battlefield naturally hazardous...I could imagine, absent minded tank rushers losing an entire tank columns in one of those. _________________ Delirium.. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Jul 15, 2006 6:12 pm Post subject:
The civilian add on will give them ships and whatnot... and for single player maps, i might add some new units for the Brotherhood. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Jul 16, 2006 12:14 am Post subject:
hahah.. i never finished my previous post ><
The brotherhood will get a couple of prototype bombers (not for multiplayer or anything, but for like mission maps, under the civilian side), as well as a couple of civilan transports and whatnot. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Jul 16, 2006 8:20 am Post subject:
Trenches are, actually, especially if you want them uncrossable. I can set the terrain type as a shore set, the only problem is, amphibious APC's can cross it...
Tiberium Seas.. I might edit the algea to do that..
And mountains... that wont be until a later release if i decide to do them. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Jul 19, 2006 3:06 am Post subject:
Actually, I think i could do something like that... a single tileset similar to the hazard lines, except that it has something that has a blue line and then it has a few tiles that say like |Blu|e Z|one| ... with the "|" being the divider between cells... It might take a while, but it's doable. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Jul 20, 2006 12:32 am Post subject:
Give the 'Cracked' ground LAT!!!!!!!! Its a BEAUTIFUL tileset and it pisses me off that I cant use them normally.
Also..what do ya say about more BIG crashes. Like a UFO in a different direction, ect... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
I would like to see the following, more variations of the central reservation tiles, i.e. concrete barriers or fencing instead of that dirt stuff.
More road into dirt path tiles, especially versions of the road ends (the ones where they fade into the ground) that continue as dirt paths.
Animated shorelines with waves, lots of work i know but would be very cool.
Urban waterfalls to go with the new urban shore. Also waterfalls that go straight into sea terrain (i.e that don't have that little bit of land at the side) so they can be used in conjunction with water cliffs.
Water crystal cliffs.
Some true rough ground tiles, i.e. rather than just being cracks, make them gaping holes (you could add tiberium veins creeping up and out too for detail on some)
Tall Urban cliffs, same height as the regular cliffs.
urban cliffs to regular cliffs, i.e. where rock meets steel
Take the tunnel pieces and add doors for civilian shelters.
That's all i've got right now but im sure more will come. QUICK_EDIT
GDI and Nod signposts by GeckoYamori, navy seal. SHP section of this site. Flags aren't a good idea imo for TS.
And...OMFG Nuke Silos. THAT would be good, actually. Neutral modern nuclear silos, that is.
Oh, and I'm sick of the civillians and civillian buildings and vehicles. There ain't enough variety. We have 3 or 4 different civvies, and same for vehicles. I personally would love that we get police cars, fire trucks, sports cars, ambulances, vans, mini-vans, motorcycles, etc. and especially more civillian SHPs. 4 different civillians in a city isn't good, especially not when there's 1 woman with the same shirt and pants and with long red hair in a city. Basically, the civillians need more variety. ALOT more. And also less wrecked buildings, like the snow buildings. They are way too much wrecked and old looking. Also, yeah, new crashes should be in TS:TX, it will also add more variety in the game, and add possibility for a big warfare map with crashed stuff everywhere. Maybe some crashes and electricity poles could get Tiberium growing on them? QUICK_EDIT
Alex06, you are completely missing the point of TS:TX. This is a TERRAIN expansion. Civilian buildings and units are NOT terrain... That means he can't add them or they will break mods since ini editing will be required. _________________ QUICK_EDIT
Alex06, you are completely missing the point of TS:TX. This is a TERRAIN expansion. Civilian buildings and units are NOT terrain... That means he can't add them or they will break mods since ini editing will be required.
But to be honest they can still be included even just as an optional feature, you can easily just include some basic coding in a text file which can then be modified to suit the mods purpose, if someone managed to break their coding that way they really shouldn't be modding in the first place. QUICK_EDIT
I meant breaking the mod as in overwriting the inis. But that's not important. It's still a terrain expansion. Unless he wants to change the name to TS:MX (TS: Map Expansion) _________________ QUICK_EDIT
Alex06, you are completely missing the point of TS:TX. This is a TERRAIN expansion. Civilian buildings and units are NOT terrain... That means he can't add them or they will break mods since ini editing will be required.
But to be honest they can still be included even just as an optional feature, you can easily just include some basic coding in a text file which can then be modified to suit the mods purpose, if someone managed to break their coding that way they really shouldn't be modding in the first place.
It's still a terrain expansion though, he's already said new civilian stuff will be included in a seperate civilian expansion. This thread is for terrain suggestions not civilian ones.
What IcySon meant is that mods will be broken when the complete package of civilian stuff with rules.ini is installed over someone's mod. The CX rules will overwrite theirs and the mod will be broken. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Jul 27, 2006 5:37 pm Post subject:
I think most of these ideas are completely doable! I'm not so keen on the bridge, as bridges cant be added. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
though these aren't much of a terrain, what about light posts? the TS crappy 1 meter tall one? na-ah. What if using those light posts seen in TS civ buildings as example, and make a new kind of light post(s). Oh, and maybe the alpha light for them? _________________ QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Jul 30, 2006 3:57 pm Post subject:
Yuri 06... you read me like a book. The alphalighting will take a while, and i'll probably have to ask the DvD or Muldrake about it.. but I think new lights are doable.
Better looking tiberium... pshh! It's awesome as it is!.. just a slight colour change.. maybe to make it a bit more... vibrant! _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
i was looking at the demomap included and when looking at the part shown in the image below, something came up in my mind:
sewer pipes, coming out of the pave cliffs
QUICK_EDIT
Joined: 25 Jan 2007 Location: Maastricht, The Netherlands
Posted: Sun Aug 26, 2007 5:07 pm Post subject:
I haven't been checking back at this topic for awhile, and now it looks like I've been forgetting to check the post date once again, which i apologize for.
But i would still like to speak some words of defense, because i fail to see how posting in a sticky/announcement topic is bumping, seeing it is always on top anyway! I think i would be yelled at even harder if i made a new topic for the subject of ideas.
Now, to stay on topic i have another idea: Pave to natural cliff gradients and back, or pave cliff tunnels _________________ QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Thu Aug 30, 2007 11:40 pm Post subject:
Is this dead? Otherwise good job, and I'd really like to see more of this awsome terrain! I was thinking maybe you could do something like a cave that would be coming out of a cliff face, either as a plain doodad or something similiar to a tunnel. _________________
Oh, fuggerbuggerrit! QUICK_EDIT
please excuse my few months bump. However, I have something to add to the list of things I would like to see added to the terrain list.
I was thinking about this due to the extreme rain my area has gotten in the last two days. But would it be possible to create flooded areas?
My main idea was a water line that lurks on a road line thus making that road impassable. Thus it would kinda be like a new water shore in a way but with a road ending into the water.
random pics to go with what I'm trying to say:
again sorry for the bump but I thought it was valuable information that was contributing to the thread and thus it is justified. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
not bad aro. please make also a version where the water goes to the side, so you can place normal shores on the side of the road and it looks like a river is going over the street. Not only a small puddle in middle. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Fri Jun 13, 2008 5:27 pm Post subject:
Puddle idea's great. How about a subway entrance? And maybe a concrete cliff tunnel for the train to come out from or something. _________________
Oh, fuggerbuggerrit! QUICK_EDIT
It should be really shallow,
not as 2 meters deep.
for an Idea, sub parking lot, rotary roads
drawning roads or a narrow road that spin around the cliff _________________ Last edited by areaSZ on Sat Jun 14, 2008 12:32 am; edited 1 time in total QUICK_EDIT
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