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Estimated release dates
Moderators: blubb
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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Nov 15, 2006 11:06 am    Post subject:  Estimated release dates Reply with quote  Mark this post and the followings unread

Those dates specify the earliest guessings i have for the release dates of TS²
these dates are "best case scenarios".


TS² Public Beta (only multiplayer/skirmish) - Soon

More following.

Feautres that are scrapped and not includet cause of massive issues are
Garrisoning
Mutant Allies

Perhaps ETS or any other thing will make it possible but not now, its too time consuming and too massive for such a small buggy feature.


Features that are mainly includet/improved as how i wanted it to be as some kind of patch:

-Noticeable light effects on impacts
-Pre release explosions in more different sizes and variations
-Changed tech trees
-Ballanced out FS
-New infantry models and unit models/edits
-new buildings/prerelease stuff
-Day & night loops in every skirmish maps
-more strategic deph with lightposts and gimmicks
-Toxine Troopers and other first planned and then scrapped exotic units
with a specified role
-Improved Veteran training (faster training and noticeable changes - a bit like the RA 2 promotion system)
-Revamped skirmish maps
-Tech buildings

and so on

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Last edited by blubb on Mon Jan 29, 2007 3:20 am; edited 3 times in total

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Wed Nov 15, 2006 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, ready by christmas!

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Nov 15, 2006 8:44 pm    Post subject: Re: Estimated release dates Reply with quote  Mark this post and the followings unread

blubb wrote:
Those dates specify the earliest guessings i have for the release dates of TS²
these dates are "best case scenarios".


TS² Public Beta (only multiplayer/skirmish) - Christmas 2006

More following.


Planning on campaigns/campaign updates? #Tongue

Last edited by Suiseiseki on Wed Nov 15, 2006 9:47 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 15, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do not rush your work, Blubb... unless you are really sure you can finish it in this date.

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blubb
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Joined: 31 Jul 2005

PostPosted: Wed Nov 15, 2006 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh's thats why i'm saying "best case scenarios" Smile
I won't rush, i have all the time in the world for this mod, there is no "end" date, i'm playing that game since it came out and iam still loving it, so i won't think i'm losing interrest in it, especially with the new sight's ETS could bring.

Yes i'm planning on campaigns, that is the great part 2 of TS² after the first beta Smile

It's going a similar way in modding methods like a few RA2 mod's do.

I have 2 Choices on Single Player campaign stuff, both have a lot of work in it:

Choice 1:Reworking every single existing standart campaign map.

Choice 2: Working out a new campaign.

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blubb
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Joined: 31 Jul 2005

PostPosted: Mon Nov 27, 2006 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

release date updated because iam not sure if i reach my goal at that time, i will tell you if i have a better time overview and an overview what gets do be done and what is done.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Dec 06, 2006 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

updated again

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blubb
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Joined: 31 Jul 2005

PostPosted: Mon Jan 29, 2007 3:19 am    Post subject: Re: Estimated release dates Reply with quote  Mark this post and the followings unread

blubb wrote:
Those dates specify the earliest guessings i have for the release dates of TS²
these dates are "best case scenarios".


TS² Public Beta (only multiplayer/skirmish) - Soon.....delaydelay

More following.

Feautres that are scrapped and not includet cause of massive issues are
Garrisoning
Mutant Allies

Perhaps ETS or any other thing will make it possible but not now, its too time consuming and too massive for such a small buggy feature.


Features that are mainly includet/improved as how i wanted it to be as some kind of patch:

-Noticeable light effects on impacts
-Pre release explosions in more different sizes and variations
-Changed tech trees
-Ballanced out FS
-New infantry models and unit models/edits
-new buildings/prerelease stuff
-Day & night loops in every skirmish maps
-more strategic deph with lightposts and gimmicks
-Toxine Troopers and other first planned and then scrapped exotic units
with a specified role
-Improved Veteran training (faster training and noticeable changes - a bit like the RA 2 promotion system)
-Revamped skirmish maps
-Tech buildings

and so on



sorry for the delay -_- as excuse i'll got a small presen't for you people #Tongue

have fun with it, and yup no fake, just played a bit with PS lightning ^^

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Feb 01, 2007 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

AWSOME!!! i just wish Westwood wallpapers where like that!

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