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Tiberian Sun : Lost Relic
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jul 15, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHP's need to be in isotem format, not unittem.

And lighting is purely based on the atmosphere and mood you want set for your map.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jul 15, 2008 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean SHPs without remap should be isotem/sno.pal?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jul 15, 2008 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah. That's what he's having trouble with, the civilian stuff it's looking like.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jul 15, 2008 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Confused No,all units that use unittem.pal doesnt obey to global ligtning.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jul 15, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow.
that's all kinds of awkward.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 16, 2008 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,any ideas?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jul 16, 2008 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

what exactly is it doing?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 17, 2008 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Unitem and -sno palettes don't react to the global lightning. Only Isotem and -sno do.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jul 17, 2008 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Page 9 can be deleted,lol.

I know!@%$#%#%censoredfer5643,pizdec bladj....

Thats why I am asking help!maby its real to fix that with haxor exe editing.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 17, 2008 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, dont ask me because im not touching palettes #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jul 17, 2008 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah,thanks.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jul 18, 2008 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah.Civilian voxel attempt.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 18, 2008 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks civilian, but not roadside civilian. I would think of this as a track car.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jul 18, 2008 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like lego track car, wait....make that a Nod lego track car....not bad though.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jul 18, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Civ. building attempt.



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Crash
Cyborg Commando


Joined: 30 Jan 2007
Location: Norway

PostPosted: Fri Jul 18, 2008 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think this terrain is the best terrain I've ever seen. It looks very realistic, and the trees too! The civillian building needs a different shape.. almost every building is a square or retangle today. Cheers!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 18, 2008 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The building looks perfect. Perhaps too perfect some might say...

Hmm why is there no :shiftee: smilie.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Jul 19, 2008 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
The building looks perfect. Perhaps too perfect some might say...

Hmm why is there no :shiftee: smilie.


looks like we should make one :shiftee:

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 19, 2008 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this still TS we're looking at? It looks like a complete new terrain!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jul 20, 2008 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Confused

I all i think of when i see that is the Sims >_>

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jul 20, 2008 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Agree in some cases but as of now: Astonishing!

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Jul 20, 2008 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda dislike that clean, sims feeling. :/

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jul 20, 2008 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,to destroy something you have to create something.Thats "Blue" zone,btw.

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Mon Jul 21, 2008 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your terrain looks better than Westwood's, will you redo the tiberium too?^^

PS:
Mind if I pass out from massive astonishment?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 30, 2008 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep,square ones look better,thanks. Smile

No,I dont mind.



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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Jul 30, 2008 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff. Have you already build-in the GDI buggy I've created for you?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jul 30, 2008 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes,but it has a lack of detail,I'm thinking right now how to make it more detailed ingame.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Jul 30, 2008 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea you wanted the buggy so small, that it has lost the most of its details through the conversion.

At least some renders.




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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Thu Jul 31, 2008 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

is this terrain picture real? Excellent work.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Jul 31, 2008 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep,its real.



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jul 31, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful work.

NOW DESTROY IT WITH TIBERIUM! >:]

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Jul 31, 2008 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This stuff feels like it needs a nice tall sturdy wall around it to last long near all that arid-ness.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Aug 04, 2008 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Silly attempt,to make grass borders.



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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Aug 05, 2008 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

It's okay for a first attempt. The corners would need the most work I think, as when right next to each other there's too much of a roundness to it. I'd say break up the line a bit more like how with the real stuff there's a few lonely grass blades creating a boundary.

Also those sidewalks could go with some yellow patches, drains and such. Some garbage cans and planters would look spot on as well.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Aug 05, 2008 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Bako'Ikaporamee wrote:
It's okay for a first attempt. The corners would need the most work I think, as when right next to each other there's too much of a roundness to it. I'd say break up the line a bit more like how with the real stuff there's a few lonely grass blades creating a boundary.

Also those sidewalks could go with some yellow patches, drains and such. Some garbage cans and planters would look spot on as well.



Criticism accepted. "Drains and such" will be made later.



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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Aug 05, 2008 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

ehh.... i tihnk the grass graphic is going far from realistic other houses too

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Aug 05, 2008 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

needs variation of houses.
also need to make them a bit more abandoned-looking. even around a blue zone, things wouldn't be all pristine. when they live IN a blue zone, space is everything so they build up, not out like this.

Love the work, but make it a bit more.. Tiberium-ish.

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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Tue Aug 05, 2008 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Duude you shouldn't be making this, you should be making cool battlefields! Not a neighbourhood.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Aug 05, 2008 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

SIM CITIES!!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 05, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

You make all the buildings as 3D models, right?

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Aug 05, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol damn, just wait for it. guys. you'll get your tiberium death orgy soon enough. sheesh.#Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Aug 05, 2008 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
Lol damn, just wait for it. guys. you'll get your tiberium death orgy soon enough. sheesh.#Tongue


Cant agree more,lol. Very Happy Laughing

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Aug 06, 2008 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

yes.
because we all love our Tiberium death orgies. Very Happy

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Aug 06, 2008 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

0.o

I just wanna see a nice purdy town I can flatten.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Thu Aug 28, 2008 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll soon release two missions.I hope then after than I'll continue my work.

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Fz007
Vehicle Driver


Joined: 25 May 2008

PostPosted: Wed Sep 03, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go Vefbl4!
I'm behind you!
I'm looking forward to this!

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Sep 06, 2008 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! Smile

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Sep 06, 2008 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to make a suggestion.
Make some other blue-zone houses too. Like Dutch/British rowhouses...

That way you can make somewhat more believable cities and add some realism to maps and campaigns.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Sep 06, 2008 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean terraced houses right?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Sep 07, 2008 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes.

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