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Things that will not be includet in the first version.
Moderators: blubb
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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Feb 26, 2007 7:14 pm    Post subject:  Things that will not be includet in the first version. Reply with quote  Mark this post and the followings unread

-Twinkle anim for Tiberium (...causes errors from time to time and makes the game crash)

-Garrisoning (logics don't work the way i want)





Remember, it began as private mini mod, and its still nothing more than that, expect a better Tiberian Sun, but not a change of the whole world, there are still nice things in the mod.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 27, 2007 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh well, does not matter that much.. I'm sure T.S squared will be just as good. Smile

But to be honest, one of the main features i was looking forward to was the garrisoning. Sad

But oh well, you did the the 'FIRST version'. Wink

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Feb 28, 2007 2:01 am    Post subject: Re: Things that will not be includet in the first version. Reply with quote  Mark this post and the followings unread

blubb wrote:
-Twinkle anim for Tiberium (...causes errors from time to time and makes the game crash)

-Garrisoning (logics don't work the way i want)





Remember, it began as private mini mod, and its still nothing more than that, expect a better Tiberian Sun, but not a change of the whole world, there are still nice things in the mod.


Suggestion: You could impliment a twinkling effect into the blossom trees 'spray' anim?

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blubb
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Joined: 31 Jul 2005

PostPosted: Wed Feb 28, 2007 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

how would hat go? O_0

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Wed Feb 28, 2007 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
how would hat go? O_0

Edit the blossom tree tiberium creation animation so that has extra frames with glitter effects surrounding it? It won't get an all over twinkle effect but you could get it around the blossom tree which would at least add some eye candy.

Shit example attached. #Tongue



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OccultSpectre
Cyborg Soldier


Joined: 12 Feb 2007
Location: Somewhere in Spain

PostPosted: Wed Feb 28, 2007 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

when the first version will be release?

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Creagor
Cyborg Soldier


Joined: 05 Nov 2005
Location: Wales, UK

PostPosted: Thu Mar 01, 2007 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The only problem with editing the tree is that when the tiberium that the extra frames play "over" is harvested, the anim will still be there, causing the lesser known "ground twinkle" effect.

Oh, and I think the answer to the release date question goes somthing like "when its done!"

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blubb
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Joined: 31 Jul 2005

PostPosted: Thu Mar 01, 2007 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

DSoesn't take a long time anymore, the most stuff of my minimal mod is done.....i think Very Happy lol (i know this leaves space for rumours about how you have to understand the words "not long anymore" XD)

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Mar 01, 2007 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Creagor wrote:
The only problem with editing the tree is that when the tiberium that the extra frames play "over" is harvested, the anim will still be there, causing the lesser known "ground twinkle" effect.


That's not really a problem, whenever the animation plays tiberium would have just sprung to life next to the tree before the twinkle animation plays and assuming they have the invisible green lighting it won't look at all odd as it'd be a twinkle where there's a tiberium aura on the ground and newly spawned tiberium.
You could just say it's tiberium spores spreading. #Tongue

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