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How to get FD on its feet again
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Apr 27, 2007 8:13 pm    Post subject:  How to get FD on its feet again
Subject description: Ideas
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I think most of the reason why FD has flopped is because it's just become so disorganized at this point. It looks like too much of a tangle for anyone to want to do anything with.
I think what would be good for this, is something like a 'new beginning' in a structure that is reformed and better organized.
Clean the entire FD forum...delete all the useless garbage from the past 5 years, and all of the work that's worth keeping, carry it over.
Organize it into sub-forums, maybe something like:

Voxels: -(locked-sticky) FD voxel list
-voxel submissions in individual threads

SHP: --(locked-sticky) FD shp unit list
-(locked-sticky) FD buildings list
-(locked-sticky) FD terrain..
-shp submissions in individual threads

Ideas: -(locked-sticky) ideas to be used in FD
-All ideas discussed here

Applications: -(locked-sticky) list of things FD needs..
-(locked-sticky) Member list: people affirmed to be in the mod, and their jobs
-applications here in individual threads
Here you can apply to contibute to the mod. etc. etc..


All the things in the "lock-sticky's" will be the things affirmed to be put in the mod, (contolled by whoever is leading the mod). the rest will be in individual threads (with a poll or something perhaps, on whether or not they should be used)

Summer is coming, which would give a great opportunity to resurrect this mod. Especially now that there's new modding tools out, new exe hacking knowledge, and a ton of amazing and experienced modders. I think it would be cool to see what the best of the present PPM community can pull together.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 28, 2007 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to admit that my motivation to continue FD is a bit more than 0%, but not much. I want to finish it, but I'm waiting for a more stable version of Extended Tiberian Sun and some better tools.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Apr 28, 2007 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

*sniffs the air*
Something's up. Banshee is openly admitting that FD is nearly dead, and his uber secret manner of the MCV secret, something we all desired for years was openly told with no big announcement.

I believe Banshee's abandoning TS for TW. For shame.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Apr 28, 2007 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know if I'm doing that, but I must admit that I'm considering this possibility.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 28, 2007 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I'm also evaluating the possibility of moving Final Dawn to the C&C3 engine once the mod SDK released to escape from this kind of limitation.

How observant you are. Ultimately, Banshee does a lot of work around the community doing different things (remember, he organised all the OMCs) and webmasters and helps at different places, Revora in particular. On top of that, he's at university and is also working on various tools for modding in the C&C community. I can't blame him for Final Dawn taking second billing to everything else.

EDIT: Posted a few seconds after Banshee but point still stands.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Apr 29, 2007 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

So it's just put on the shelf until we get better modding ability?
I can understand that...but even so, I really think that this forum could use a clean-up. :p

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Grievous
Disk Thrower


Joined: 13 Aug 2005
Location: Singapore

PostPosted: Mon Apr 30, 2007 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't really think abandoning TS for TW is something really shameful.

Even RA2 has more to offer than TS, although TS is a great game and I still play it till today.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun May 06, 2007 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it should just be officially ditched then, and all of the work be made available to the public (as if they were individual submissions - voxes in the voxel forum, shp in the shp forum etc.)

Just leaving it alone to rot is an incredibly shameful way to end it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 08, 2007 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It won't be officially ditched. I'm just waiting either ETS to get a bit better, at least towards new factions or the mod SDK for C&C3, although this last one should be heavly analysed before I decide to change the engine.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Tue May 15, 2007 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this mod dead Sad

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 15, 2007 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. It's just on hold.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue May 15, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

...forever #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 15, 2007 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, not really.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed May 16, 2007 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

when wil people start workin on this agin it looked so cool Question

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 16, 2007 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

When I become able to work on it again and... what I wrote few days ago:

Banshee wrote:
I'm just waiting either ETS to get a bit better, at least towards new factions.

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed May 16, 2007 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

and that will be when?? could i have a year date or is it just a

Banshee wrote:
I'm just waiting either ETS to get a bit better, at least towards new factions.

forever

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 16, 2007 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it was forever, I wouldn't say 'on hold'.

The mod will be released when it's done. It's that simple. I cannot predict the future.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed May 16, 2007 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

You may as well lock this thread, Banshee.
little else more can come from it - till the right tools are out and ETS is nice & stable (which may well be forever #Tongue )

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 16, 2007 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
ETS to get a bit better, at least towards new factions.


ETS is not better in terms of new factions. It's better with superweapons and tertiary and quaternary weapons.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Thu May 17, 2007 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

And quite honestly, ETS doesn't really need 60 new SW variants that we might could have emulated ourselves. What it needs to address is the serious TS modding flaws, such as MCV hardcoding, 3rd and 4th sides, and a few other hardcoded issues we face while modding TS.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu May 17, 2007 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The SW job done on it is awesome. We can now have unlimited superweapons, which is great! Specially for mods with multiples factions. While the MCV limitations can be bypassed, it creates a big mess and it's hard to deal with rules.ini using that technique.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Jul 15, 2007 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sry for open this tread and topic.

But Banshee is look really "bad" for this mod to be finish. U have work on this a lot. And mods some have better "gfx" are realest U know what i mean?

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