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Problems with creating a new building
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Jazz
Civilian


Joined: 24 May 2008
Location: Brasil

PostPosted: Thu Aug 28, 2008 5:06 pm    Post subject:  Problems with creating a new building
Subject description: When I open my TS shp it shows as Ra2 Shp???
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Getting started to create buildings with shp biulder, and so i started clicking on File>New, than i chose TS building and Ok... as usual.

What i can't understand is that my newlly made structure don't apeear in-game (and yes i've coded correctly the art.ini and rules.ini fields, i can tell it with 100% sure because i've already add more than 50 voxels and 20 shps to my mod correctly, but i hadn't experienced trying to make a custon shp yet). So, i'm uploading the images so it can be more apropriate.

Well the PROBLEM IS: I created and saved my custon shp as a tiberian sun shp, with unitem.pal, and everything correct (at least that is what i think). when i go to test it in-game i doesn't appear. it's like invisible, transparent, or so. trying to figure out what is the problem i've noticed that when I load my custon shp building in os shp builder it apear like a Ra2 building and not like a TS building. i've changed the shp type in opitions and saved again, loaded and the problem persists. what the f.. is wrong with it????????



Image1.jpg
 Description:
heres i'm creating a new shp (tiberian sun shp)
 Filesize:  93.95 KB
 Viewed:  7575 Time(s)

Image1.jpg



Image3.jpg
 Description:
that's my biulding or the beggining of it...
 Filesize:  99.89 KB
 Viewed:  7575 Time(s)

Image3.jpg



Image5.jpg
 Description:
here it is after saving it, detect the problem and realized that it doesn't appear in-game, and opened it again. It had come to this: an Ra2 shp type biulding
 Filesize:  103.44 KB
 Viewed:  7575 Time(s)

Image5.jpg



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 28, 2008 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprisingly, this is not a problem of the program.

The SHP (TS) file doesn't store its game and type. The program has to guess it everytime it loads it.

The problem is that it is impossible for it to distinguish between a TS and RA2 building, unless it reads your mind.

For the program itself, it shouldn't be a problem, except that it chooses the RA2 unittem.pal instead of TS. All you need to do, if it miss the game, is to tell it the correct game (and type) at the Options menu.



Regarding it not being displayed in game, make sure your code is correct (even if you currently think it is), also make sure it is located in a ecacheXX.mix. SHP files saved on TS directory won't show up in game.

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e8xw3
Civilian


Joined: 02 Oct 2009

PostPosted: Fri Oct 02, 2009 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to put it in "ecacheXX" mix and give that ecache mix highest number
of all other "ecache" mixes already in the game directory.
Also, as said, check the code for it, in BOTH:
-Rules.ini file and
-Art.ini file
AND, make shure that (if there is any) all it's additional animation .shp's names
are entered into Rules.ini file, under the "animations" header.
This may be the reasoss to not appear, as well...
Hope it helps...

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Last edited by e8xw3 on Fri Oct 02, 2009 12:36 pm; edited 1 time in total

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Oct 02, 2009 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, we all like it when you bump old topics, bump some more, you might get a prize. Laughing Laughing

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e8xw3
Civilian


Joined: 02 Oct 2009

PostPosted: Fri Oct 02, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is just in case if he still struggles with that...
Otherwise, the topic should be closed, BEFORE the people bump into it.
The fact that is NOT closed yet, indicates the
invitation, for people who want to help, to post, if they are interested...
So: to your message, see my signature, thanks.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Oct 02, 2009 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

not every topic has to be closed when finished. Wink
closing topics is only done to prevent further spamming.

Banshee explained everything necessary and don't you think Jazz would have asked another question if he still had a problem (especially after 1 year)? That's why suraj_geddam98 was right.

So stay calm and read the forum rules.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Oct 02, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

suraj_geddam98 wrote:
Hey, we all like it when you bump old topics, bump some more, you might get a prize. Laughing Laughing


I hate people that copy others, especially me.

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Sat Oct 03, 2009 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, I liked that quote! That is why I used it.

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