I don't think that train tunnels need to be bigger than 1 cell wide and 2 cells high.
in addition you could place an immune invisible dummy building in front of the tunnel entrance on the tracks, so only the train can enter the tunnel and all other units can't pass this. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Oct 20, 2008 7:56 pm Post subject:
I think the train destroys anything it runs over, immune or not..
And whenever it runs something over, the train itself takes damage, immune or not _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
how about a special water terrain tile that looks like normal ground. if you place on this the train track, the train should still be able to move on this, but no other ground unit (except hover units).
or how about an invisible rock overlay? can a train move through them?
anyway, even if a MMKII would try to move through the tiny tunnel, the graphical enhancement for maps would be still worth the construction of such a train tunnel imo. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Mon Oct 20, 2008 11:08 pm Post subject:
the MovementRestrictedTo=tracks tag on the train is what limits its movement. AFAIK this can't have more than one value.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
but the tracks are an overlay which can be placed on water too. so the train should still be able to move on the tracks.
ah i see right now that the second idea with the rock can't work as it is an overlay too and 2 overlays on one cell are possible. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Sorry to bumo or bring back a dead topic (if it is) is all this in the Beta 9.0 Thing? Sorry for such a stupid question? _________________ "Behind every great man is a great cook" QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Fri Oct 24, 2008 4:03 pm Post subject:
just 4 days, that's alright..
This isn't in the beta 0.9 - that's Gangster's original TX, and it contains just a few paved cliffs and city pavement.
XTX is a full blown expansion of the TX, and will feature a ton more stuff, especially for the civilians. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Ah and when this is released it will be posted in this section? or have its own area? As from the picture shown, I really am intrested in this. _________________ "Behind every great man is a great cook" QUICK_EDIT
Ah and when this is released it will be posted in this section? or have its own area?
It will be released in this "Tiberian Sun Terrain & Civilian Expansion" forum. It's an enhancement of TSTX and not a complete new version, so the download will be here.
Team of Noobs wrote:
Will it be includable in mods? i.e. can I stick its files in my mod files and release.
yes, you only have to do some minor changes (e.g. rules.ini and art.ini to add the new units buildings; temperat.ini and snow.ini to add the XTX terrain, if your mod doesn't has any new terrain you can take the XTX temperat and snow ini as they are) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ah and when this is released it will be posted in this section? or have its own area?
It will be released in this "Tiberian Sun Terrain & Civilian Expansion" forum. It's an enhancement of TSTX and not a new version, so the download will be here.
Well that clears a few things up then
Looking forward to this now i'll make sure to keep checking up to see how progess goes _________________ "Behind every great man is a great cook" QUICK_EDIT
I don't think that's entirely true. With all the mods using new terrain going around, I think that the attention to XTX is going to be scattered, and result in a terrain modification that does not become the standard for new mods. _________________
maybe not the standard for the current big mod projects like TO and TI, but for all the new mods which don't want to add new terrain, this is surely an option and it can be also a base for mods which start after the release of XTX.
In addition could there be an unofficial patch 2.04 possible, where we include XTX and lots of the bugfixes for the known TS bugs like non-playing animations on buildings and wrong rules.ini settings.
This could be then the new standard for online games and mappers.
So even if mods wouldn't use this that much, it would definitely enhance standard TS. _________________ SHP Artist of Twisted Insurrection: Nod buildings
maybe not the standard for the current big mod projects like TO and TI, but for all the new mods which don't want to add new terrain, this is surely an option and it can be also a base for mods which start after the release of XTX.
In addition could there be an unofficial patch 2.04 possible, where we include XTX and lots of the bugfixes for the known TS bugs like non-playing animations on buildings and wrong rules.ini settings.
This could be then the new standard for online games and mappers.
So even if mods wouldn't use this that much, it would definitely enhance standard TS.
Well if i knew how to mod i would defo use this, I like the idea of it and the use of roads. As i like the idea of being able to make side roads and better looking roads than the current ones tibsun uses.... But i am egar to see what the next release will hold, as i am getting back into the TibSun editing. Any idea when a release might be ready or more previews? _________________ "Behind every great man is a great cook" QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Oct 26, 2008 8:02 pm Post subject:
well I'm VERY close to getting an internal build together for the staff.
We're planning to make a complete snow theater set to match the temperate set, and marble madness set too
In the meanwhile, LKO and I will be continuing on the civilian buildings and vehicles (and a few new tiberian lifeforms )
after that it's testing, and touching up the details.
That's what things are looking like so far, the only deadline promise I can make at this point is that it most definitely will be released before September 2009.. (probably much much sooner) _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
I'll be here in the shadows watching and waiting....
or just in my room on my computer just messing around with finalsun ( when im free that is ) _________________ "Behind every great man is a great cook" QUICK_EDIT
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