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[Capturable] CABAL Cyborg Reaper
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 08, 2009 11:51 pm    Post subject:  [Capturable] CABAL Cyborg Reaper Reply with quote  Mark this post and the followings unread

Cyborg Reaper





*Obtainable via capturing a Cabal Core*
*Requires Sides Tech Center to use*


The Cyborg Reaper was still an experimental unit by Cabal during the previous conflict.  Put into production late in the war, it used a human torso as its base, with a set of four spider-like legs to aid manoeuvrability. It is capable of quick movement over rough terrain due to its Leg design and packs an infantry stun net and rocket pods.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Dec 09, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, my favourite Shyborg #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 09, 2009 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Ah, my favourite Shyborg #Tongue


Still standing 8 feet tall #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 09, 2009 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 feet for torso, 5 feet for legs, one foot for spike above head.

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Wed Dec 09, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
2 feet for torso, 5 feet for legs, one foot for spike above head.

What is that thing anyway? I've always wondered...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 09, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Houses camera and communications equipment so that CABAL can keep track of the battlefield.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Dec 09, 2009 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It is capable of quick movement over rough terrain due to its Leg design and packs an infantry stun net and rocket pods.


should be

Quote:
It is capable of quick movement over rough terrain due to its leg design, packs a infantry-trapping net launcher and rocket pods.


Because you don't stun infantry under those nets since they're struggling. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Dec 10, 2009 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

These ones are electric #Tongue
*Goes to edit SHP*

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Thu Dec 10, 2009 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I thought you guys would have revamped the .shp for the poor guy.

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Oh, fuggerbuggerrit!

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Audiopulse
Railgun Soldier


Joined: 08 Jul 2006
Location: in your closet... Post = true

PostPosted: Thu Dec 10, 2009 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldve been nice, yeah.

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audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 10, 2009 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lord Unforgiven wrote:
Orac wrote:
2 feet for torso, 5 feet for legs, one foot for spike above head.

What is that thing anyway? I've always wondered...


In Firestorm, I'm sure it was meant to be the web launcher.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Dec 10, 2009 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Please tell me the webguy shp will be all remap? We did that with 3.0 and it looked a LOT better then 'generic GDI guys'. Paralysis net sounds kinky though. #Tongue

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Victory!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Dec 10, 2009 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm still editing the SHP. It has some hints of electrical nature, and I think that remap might actually be a good idea, thanks Volgin #Tongue

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Dec 11, 2009 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well hopefully you don't kill them by electrocution. #Tongue Make it look weak, or realism guys will start knocking on your door.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 11, 2009 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sad No strobe effect then?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Dec 12, 2009 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

IDK, maybe they have massive electrical protection so yeah, you can strobe all you want.









*Ignores ion storms*

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Mon Dec 14, 2009 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
*Ignores ion storms*


You mean to say that you're ignoring that crispy chicken smell that occurs when a hapless trooper gets caught being the tallest standing object?

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