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Update #2 04/2010: PPM-exclusive public beta of ROTD 2.8
Moderators: Reaperrr, red_rebel
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Apr 11, 2010 1:06 am    Post subject:  Update #2 04/2010: PPM-exclusive public beta of ROTD 2.8 Reply with quote  Mark this post and the followings unread

Yup, I've decided to release a public beta of ROTD 2.8 here at PPM before I release it at ModDB and so on.

[removed, since ROTD 2.8 has been released]

It's stand-alone, so just extract it into its own, separate folder. The only things missing are credits, readme, FinalSun - ROTD Edition and music.

I need feedback, especially on the balance of "Reaperrr's Rules", since the new units and revised veterancy system may need further tweaking. With Crimsonum being the only active internal beta tester (not counting myself), I believe this public beta is the only way to catch balancing problems before the non-beta release.

Feel free to post any glitches, balance issues and other problems you come across here. Feel also free to take and upload some screenshots (preferably at resolutions of 1024x768 or lower, though).

PS: Since Crim and me have encountered some problems under Vista/Win7 without compatibility mode, please set the compatibility mode of RTD.exe to Win98/ME, otherwise the game crashes when loading a map.

Last edited by Reaperrr on Thu Apr 15, 2010 11:17 pm; edited 3 times in total

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun Apr 11, 2010 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Obilisk of Death? oO


The game crashes on snow Maps.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Apr 11, 2010 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex wrote:
Obilisk of Death? oO

Damn, why do I always forget to disable test weapons >.<

ReFlex wrote:
The game crashes on snow Maps.

ok, I'll investigate this.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Apr 11, 2010 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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FekLeyrTarg
Light Infantry


Joined: 24 Aug 2008

PostPosted: Mon Apr 12, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recommend that we test it together via Hamachi or XWIS. What do you think? Do you have time?

edit: I've tested both the normal RotD and Reaperrr's rules. I think that either the reload time of the nuke is too short or the AI uses it too often for some reason.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Apr 15, 2010 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

FekLeyrTarg wrote:
I recommend that we test it together via Hamachi or XWIS. What do you think? Do you have time?

Sorry, I'm really busy since university started 2 weeks ago (that's why I went for the public beta approach, because I don't have enough time to test things thoroughly myself).

FekLeyrTarg wrote:
edit: I've tested both the normal RotD and Reaperrr's rules. I think that either the reload time of the nuke is too short or the AI uses it too often for some reason.

I played a quick skirmish match yesterday and had a similar impression. I'll increase the reload time a bit.

Also, I came across a few other minor issues myself while playing. I think I'll just fix them + the nuke reload and then assemble the full ROTD 2.8. There don't seem to be any game-breaking issues, and if there should really be some serious balance issues that weren't noticed yet, I can always release an 2.81 update.

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