Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Mar 02, 2024 5:35 pm
All times are UTC + 0
Mutant Mauler
Moderators: SuperJoe
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Jul 16, 2010 10:19 am    Post subject:  Mutant Mauler Reply with quote  Mark this post and the followings unread



Cost: 1200
Prerequisite: Workshop, Tiberium Facility
Role: Base assault
Strengths: Extremely durable, fast
Weaknesses: Close range attack

The maulers are Forgotten who have undergone massive tiberium mutations. Their body size has greatly increased and is covered by a thich layer of tiberium crystals. Their mind has been heavily damaged by the mutations, and they are becoming more animalistic over time. Eventually they turn into mindless beasts who are as much threat to the Forgotten as they are to their enemies. This is why both the Forgotten and the maulers themselves want to be used as weapons for the cause before they are completely lost. The maulers are highly respected among the Forgotten. The only Forgotten unit that can be considered heavily armored, they are very effective base assaulters as their body can take large amounts of fire. The maulers are also quite fast on their feet. They can inflict decent damage to armored units with their fists, but infantry are often able to avoid their slow punches. Like all tiberium creatures, maulers can heal on tiberium fields. They can also detect nearby stealthed units and buildings and are unaffected by EMP based weapons.

Last edited by SuperJoe on Thu May 02, 2013 6:35 pm; edited 10 times in total

Back to top
View user's profile Send private message
ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Mon Aug 23, 2010 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You might want to use a slightly different SHP... I can still see the YR brute in there Wink
Interesting idea regardless.

_________________
Dawn of the Tiberium Age staff member

Back to top
View user's profile Send private message Skype Account
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Aug 24, 2010 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I tried to get rid of the brute look by making the skin color solid, so it looks like it isn't wearing any pants Laughing This unit probably took the most time to make in the mod, placing those crystals correctly for all the facings was a real pain. If it's of any consolation, this unit is actually useful in gameplay unlike the YR brute.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1779s ][ Queries: 11 (0.0068s) ][ Debug on ]