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Mutant Saboteur
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Aug 22, 2010 7:05 am    Post subject:  Mutant Saboteur Reply with quote  Mark this post and the followings unread



Cost: 300
Prerequisite: Barracks, Logistic Center
Role: Disable vehicles
Strengths: Stealthed
Weaknesses: Very poor health

These specialists work on a one-time contract - they will ambush a single vehicle and sabotage it. A sabotaged vehicle is slowed down to a crawl, and can be restored only through repairs. In addition to this, the saboteurs also implant a monitoring device to the vehicle, allowing you to see what the enemy vehicle sees. The saboteurs are trained to stay out of sight, and only close-by infantry or stealth detection equipment are able to detect them. If detected though, they will fall very quickly to even light fire. Once the saboteur has sabotaged it's target, the unit is "lost", much like an engineer.

Last edited by SuperJoe on Thu May 02, 2013 6:25 pm; edited 3 times in total

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue May 10, 2011 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow I just noticed this unit, it's very clever.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed May 11, 2011 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

They work pretty well with hijackers - use a saboteur to slow the vehicle to a crawl, hijack it and finally repair it with a mechanic Cool

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